ID:136591
 
There should be a feature that made it so when text appears in the text box it could automatically run a proc, this way there could be a cut down on having to enter the same proc name over and over in each verb you make, this could help with a mud style prompt display system. The reason for it appearing when text appears in the text box is so that you don't have to enter in command to refresh it, this could help in text-based combat so you can keep up to date with how damaged you are.


<<>>Kusanagi<<>>
Kusanagi wrote:
There should be a feature that made it so when text appears in the text box it could automatically run a proc, this way there could be a cut down on having to enter the same proc name over and over in each verb you make, this could help with a mud style prompt display system. The reason for it appearing when text appears in the text box is so that you don't have to enter in command to refresh it, this could help in text-based combat so you can keep up to date with how damaged you are.


<<>>Kusanagi<<>>

You shouldn't have to run some prompt showing procedure in each verb.

Remember that all text input to the game passes through client/Command().

This is what I do, more or less.
client/Command(T)
..()
spawn(1)
if(T) send("",mob)
ShowPrompt(mob)
if(!T) return ..()

// parsing stuff here


Alathon\\