Stranded

by Jittai
Stranded
A survival game that takes place in an archipelago with other people in the struggle to live.
ID:1369216
 
BYOND Version:499
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 29.0.1547.62
Applies to:Jittai.Stranded
Status: Open

Issue hasn't been assigned a status value.
Tried first to simply click Load Map and after that failed I tried to create a new map and it again hit the same snag.
I also noticed that clicking what seems to be the size change button wound up breaking the interface completely. It changed size but cut off that entire portion of the interface for no reason(there was plenty of room on my screen for the rest of it).

I didn't save the error log from the load map but here is the one from the map generation.
runtime error: Cannot modify null.last_x.
proc name: New (/client/New)
usr: null
src: Sephikus (/client)
call stack:
Sephikus (/client): New()
runtime error: bad loc
proc name: LoadFile (/proc/LoadFile)
usr: Sephikus (/mob/clientmob)
src: null
call stack:
LoadFile("system/World.save")
WorldLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (146,197,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (96,197,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (105,186,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (100,184,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (97,184,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (117,182,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (116,182,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (116,181,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (148,180,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (141,178,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (168,177,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (117,177,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (155,176,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (155,175,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (131,172,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (137,171,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (131,170,1) (/turf/Sand))
LoadFile("system/Mapobjs.save")
MapobjLoad()
MapLoad()
Sephikus (/mob/clientmob): MapControlLoad()
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
runtime error: Undefined operation: 50 / "Oasis"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
Infinite loop suspected--switching proc to background.
If it is not an infinite loop, either do 'set background=1' or set world.loop_checks=0.
proc name: WorldSave (/proc/WorldSave)
usr: null
src: null
call stack:
WorldSave()
MapSave()
: Del()
runtime error: Cannot modify null.last_x.
proc name: New (/client/New)
usr: null
src: Sephikus (/client)
call stack:
Sephikus (/client): New()
runtime error: pick() from empty list
proc name: GenSand (/proc/GenSand)
usr: Sephikus (/mob/clientmob)
src: null
call stack:
GenSand()
Map Generate()
Sephikus (/mob/clientmob): GENERATE()
runtime error: bad loc
proc name: GenUnderground (/proc/GenUnderground)
usr: Sephikus (/mob/clientmob)
src: null
call stack:
GenUnderground()
Map Generate()
Sephikus (/mob/clientmob): GENERATE()
runtime error: Undefined operation: 50 / "Paradise"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (177,325,1) (/turf/Sand))
PopTrees()
Map Generate()
Sephikus (/mob/clientmob): GENERATE()
runtime error: Undefined operation: 50 / "Paradise"
proc name: New (/obj/Mapobj/Tree/PalmBase/New)
usr: Sephikus (/mob/clientmob)
src: Palm Tree (/obj/Mapobj/Tree/PalmBase)
call stack:
Palm Tree (/obj/Mapobj/Tree/PalmBase): New(Sand (173,326,1) (/turf/Sand))
PopTrees()
Map Generate()
Sephikus (/mob/clientmob): GENERATE()
Make sure you have the latest version up and to delete any old version's map files.
Are the map files stored in the save file of the host? If not I can't figure out where they are.

UPDATE: Backed up my current copy of the game and redownloaded and found out that the issue was actually being caused by my old save files trying to load. Having to start over sucks.
Yeah sorry, there shouldn't be any issues with old saves from here on out though- a lot of the issues stem from the optimizations.
Alright. Thanks. Problem solved it seems.