Sekia

by Ralf1324
Sekia
Bring aid to the various colonies of Sekia, and make a name for yourself as a great adventurer.
Updates (28)

-Updated: Max drop and xp gain for dragons lowered
-Fixed: Spells window now updates automatically when new spells are available
-Fixed: Players can no longer drop gold while sailing
-Fixed: Players can no longer enter PvP while sailing
-Fixed: Level-up overlay no longer stays on logout
Nice game.
In response to Reem16
Reem16 wrote:
Nice game.

Thank you :)
I would love to play, but I got to do paperwork. Welp.
In response to Reem16
Reem16 wrote:
I would love to play, but I got to do paperwork. Welp.

That's always the way, isn't it? :P Look forward to seeing you on when you can :)
Updates (29)

-Updated: Water and fishing spot icons improved
-Updated: Monster / NPC movement improved (no more grouping / clustering behavior)
-Fixed: Glitch that allowed players to sail on land
-Updated: Duck icon
-Updated: Rock icons
Updates (30)

-Added: Moving projectiles for spells
-Updated: Rearranged spells in spellbook by level
-Added: Teleport to House
-Updated: Chatbox now static, but can be minimized
-Updated: Chatting now done through an input on interface
Updates (31)

-Added: Tutorial Island / 6 tutorial quests after character creation
-Fixed: Recursive loop costing a lot of CPU
-Fixed: Players can no longer enter PvP with themselves
-Removed: Magic Guide from Mages
-Updated: Bridge building time made much faster
-Updated: Combat system tweaked
-Updated: Bridge and dock icons
hmm.. if ore doesnt need rift heat then what heat it needs
In response to Adamkad1
Adamkad1 wrote:
hmm.. if ore doesnt need rift heat then what heat it needs

Nothing at the moment, but I will be adding furnaces or something similar soon. Thanks for the question!
In response to Ralf1324
so ore and anvil are useless now?
In response to Adamkad1
Adamkad1 wrote:
so ore and anvil are useless now?

Nope - you can still make weapons and armour with them. Talk to the smith and he can trade you ore for bars. :)

Also update of a lot of things coming out today - check it out later! Next update should include a furnace.
Updates (32)

Updated:
------------------------
--Welcome message: "You arrive on...Kaishi" -> "You arrive on...Tutorial Island"
--Interface: rearranged (grouped) controls; added "Controls" label
--Browser windows: redesigned (new background)
--Quest dialogue: more helpful / thorough information (esp. about interface and gameplay)
--Text colors: about gold / value (green -> yellow); about magic (blue -> green); about skill failure (blue -> light red)
--Creating planks: time needed reduced by almost half

Added:
------------------------
--Player icon: shadows
--Tools tab in inventory; ability to add tools
--Medal: tutorial completion (Tutorial Quester)

Fixed:
------------------------
--Inventory: suffixes on potion mixing; inventory now updates after mixing potions
Updates (33)

Updated:
------------------------
--Colors in stats window
--All caves renamed -> dungeons
--Dungeons redesigned
--Map: Dragon Den Dungeon added

Added:
------------------------
--Total XP in stats window
--Visual dividers in stats window
--Lightable torches in dungeons
--Rocks around Sekia / in dungeons
--New dungeon: Dragon Den Dungeon
--Signs outside Dragon Den Dungeon on Kaishi warning about dungeons

Fixed:
------------------------
--Monsters: aggressive monsters no longer give negative health without killing
how do i level up my defense on the game because when i clicked the shield icon nothing happend
In response to Austinator123
Austinator123 wrote:
how do i level up my defense on the game because when i clicked the shield icon nothing happend

You should get a message saying that you are now in defence training mode when you click on the shield. If that's not working properly, I can check sometime when we're both online and see what might be going on.
Updates (34)

Updated:
------------------------
--New login screen
--New character creation window [no longer switch(input(...))]
--Interface and interface windows improved
--Interface icons recolored / redesigned
--Macros / action bar rearranged
--Fishing rods renamed: Fishing Rod --> Rod
--Equip code (now done via interface)
--Special Attack warning text shortened
--Private Messages now part of Friends window
--Kuni Minor redesigned (flags added, gates and fortified walls added)
--Map updated
--Tutorial quests updated to reflect new information
--Most NPC shops now through interface windows instead of switch(input(...))
--Doors now enterable without clicking
--Talk to NPCs by clicking rather than with a verb
--Macros now open and close windows rather than only open
--Kuni Minor castle expanded, registrar, King's Secretary, and bank added
--Leader of Kuni Major decided (Elder Aranck)

Added:
------------------------
--5 quests
--Scroll functionality
--3 scrolls (Fire Scroll, Snake Scroll, Scroll of Intellect)
--Friends functionality
--Friends icon on interface
--Progress bar for overall level
--Tooltips for interface controls
--Tooltips for Examine verb
--Flashing warning when entering combat
--Images on interface labels (gold, health, magic energy)
--Equipment tab in inventory
--Images for equipped items
--Equipped Wealth label in equipment tab
--NPCs: Kuni Minor Soldiers, Valerie, Tommy, Lynda, Professor Ted Maxwell, King's Secretary, Elder Aranck, Elder
--Districts on Kuni Minor (visible on map)
--Quest icons above NPC heads
--Sound when purchasing shop items
--Tabbed categories for adminstrator controls
--Sand on West Shore and North Shore
--Dirt in Fertile Plains
--Birds on North Shore

Removed:
------------------------
--"Say" icon from interface

Fixed:
------------------------
--Several minor runtime errors
--Inventory now updates after building bridges
can't play it, try to create a character and it just sits on the character creation screen in the middle of the ocean, RIP.
Page: 1 2