ID:1375942
 
Resolved
Defining client/MouseMove() didn't trigger worldwide enabling of MouseMove in some projects.
BYOND Version:500
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 31.0.1626.5
Applies to:Dream Seeker
Status: Resolved (500.1208)

This issue has been resolved.
client/MouseMove() does not get called unless atom/MouseMove() is defined.

the MouseDrag variants do not update/get called within the tile unless atom/MouseMove() is defined as well.

(by atom, I mean any object descendent from it)
I've been testing both ways right along. Defining only client/MouseMove() is enough to turn on this behavior game-wide. Do you have a test project that shows otherwise? (Also, are you running directly in DS or hosting in DD and then playing in DS?)
Lummox JR changed status to 'Unverified'
http://puu.sh/4taak.zip

client/MouseMove() is defined always here.

Uncomment the #define AMM line to allow atom/MouseMove() to compile.

I'm running straight from Dream Maker, so just DS.

I just tried it from DD and DS, same behavior.
Found it. It was a stupid typo on a flag read that read the wrong flag; in my test project the same flag is defined.
Lummox JR resolved issue with message:
Defining client/MouseMove() didn't trigger worldwide enabling of MouseMove in some projects.