client/MouseMove() does not get called unless atom/MouseMove() is defined.
the MouseDrag variants do not update/get called within the tile unless atom/MouseMove() is defined as well.
(by atom, I mean any object descendent from it)
ID:1375942
Sep 13 2013, 2:03 pm
|
|||||||||||||
Resolved
| |||||||||||||
Sep 16 2013, 12:20 pm
|
|
I've been testing both ways right along. Defining only client/MouseMove() is enough to turn on this behavior game-wide. Do you have a test project that shows otherwise? (Also, are you running directly in DS or hosting in DD and then playing in DS?)
|
http://puu.sh/4taak.zip
client/MouseMove() is defined always here. Uncomment the #define AMM line to allow atom/MouseMove() to compile. I'm running straight from Dream Maker, so just DS. I just tried it from DD and DS, same behavior. |
Found it. It was a stupid typo on a flag read that read the wrong flag; in my test project the same flag is defined.
|