A HUD has been discussed before, but there are several problems with implementing it as an image on the map, most notably when you move to the edge of the map. A HUD is excellently suited to giving players a lot of information in a small area, yet directly in the playfield where it is easily accessed.
I realise this will take a great deal of work and will probably be a BYOND 3 feature if it ever makes it in, but I would like to be able to send specific graphics (perhaps even atoms) to a client at absolute coordinates on thier map display. You could use this for borders and HUDs without worrying about updating the location of the display objects or having them run off the map.
That way if I send an icon of a health display object, with several overlays to shade each body part to show damage to hit locations, to the client's display at 1,1; I would know it is always in the lower left corner of the client map, even if the player moves so that that area is off the map.
Sep 14 2001, 9:11 am