ID:1376166
 
Resolved
Animations didn't force a map redraw if no other movement (including normal icon animation) was taking place on the map.
BYOND Version:500.1206
Operating System:Windows 7 Home Premium 64-bit
Web Browser:Chrome 29.0.1547.66
Applies to:Dream Seeker
Status: Resolved (500.1207)

This issue has been resolved.
Descriptive Problem Summary:
Obviously, I'm not quite sure how all this is supposed to work yet, but this seems wrong... In order for animate to loop repeatedly, something else has to be animated first. If there are no animated icons on the map, animation will only loop when something is moving. Setting an atoms icon to an animated icon seems to fix it, and animation will continue to run even if you change the atoms icon back to a static icon.

Yeah, that's probably confusing...

Numbered Steps to Reproduce Problem:
Download this. Compile and run. Watch the animation only cycle through once, then stop. Move around, and watch animation work while moving. Click the 'SwapIcon' verb to change your icon to an animated icon. Watch animation work, even if you swap it back.
Code Snippet (if applicable) to Reproduce Problem:


Expected Results:

Actual Results:

Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?

When does the problem NOT occur?

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

Workarounds:
Lummox JR resolved issue with message:
Animations didn't force a map redraw if no other movement (including normal icon animation) was taking place on the map.