ID:1376902
 
Applies to:DM Language
Status: Open

Issue hasn't been assigned a status value.
It's possible to have an icon.Pause()? If the current state being displayed is animated, it would stop it.

I think pausing would be very difficult to work into existing animation stuff. Coming up with a syntax for it might not be so hard, but I don't see it being all that easy to implement, nor all that useful for most games.

Something to update the loop count on an existing animation so it stops when finished might well suffice for any practical uses.
I think a more general form of this would be an animation speed scale variable. Set to 0 to stop animation, or 2 to animate twice as fast, for lazy run vs walk animation.