ID:138163
 
These are websites that host free muds. I do not know if they would install BYOND or not.

Free hosting
http://www.mux.net/

Info on free hosting
http://www.suite101.com/welcome.cfm/text_games
On 2/20/01 6:00 am sunzoner wrote:
These are websites that host free muds. I do not know if they would install BYOND or not.

Free hosting
http://www.mux.net/

They might, if you told 'em what BYOND was for; making MUDs, text-based or graphical, and tons of other kinds of games. But they'd eventually refuse if people started abusing their servers, or they got massive games like most MUDs tend to be.

BYOND is a good system, but unless the server is good, big games don't mesh well. They work surprisingly well for their size, but they take forever to start up. Of course, there's thousands of optimization routines you can do, like range-based AI (where AI only processes if its within a certain range of a player), or division of calculations over several ticks rather than all at once.
In response to Spuzzum
On 2/20/01 9:12 pm Spuzzum wrote:

They might, if you told 'em what BYOND was for; making MUDs, text-based or graphical, and tons of other kinds of games. But they'd eventually refuse if people started abusing their servers, or they got massive games like most MUDs tend to be.

I was thinking if we can get to be "massive" with lots of players, then paying for a paid-hosting may not be a big problem. IF the game have only a few players, then even a fee of US$1 per month is too much.

Free hosting
http://www.mux.net/

I checked these guys out. They no longer offer free
MUD hosting. Just try applying for an account:)

Too bad! I was going to help them install BYOND on their server.

I understand exactly where you are coming from, when you say that it seems unreasonable to pay for a site before your game gets a decent sized audience. That's why we made the Blast Off offer. And that is also why we are building in all sorts of ecommerce opportunities for game writers. Ideally, we don't want you to have to pay a cent to cover the costs. Quite the reverse. You should get paid!

--Dan
In response to sunzoner
On 2/21/01 5:39 am sunzoner wrote:
I was thinking if we can get to be "massive" with lots of players, then paying for a paid-hosting may not be a big problem. IF the game have only a few players, then even a fee of US$1 per month is too much.

That's a hard one to respond to...Dan and Tom have spent years building this system at great financial cost to themselves, are providing a completely free development environment, a free client, free game distribution, free publicity/hub mechanisms for your games. They are paying to keep up a server for all this...

And the ONLY case they charge for is running a game directly on their server.

It costs nothing to you to make a game, put it on the hub, have people download it and host games for each other. Not one penny, even though Dan & Tom are spending their own money to make all that possible.

Dan and Tom are only charging a very small amount if you are running the game directly on their server (which is costing them a bunch of money), and the reality is that most games don't even need that.

To me the amazing thing is that they are PAYING YOU for the first month of your game. You can put up your game, see if it makes any money, and take it down if it doesn't, and you will have MADE A PROFIT from Dantom.

So I imagine it's hard for Dantom to figure out how to make a better deal than to pay you for your game, give you lots of time to see if players will help foot the bill, and not charge you a cent if you decide to take it down.

IF the game have only a few players, then even a fee of US$1 per month is too much.

Let me reverse this proposition to you...if a game only has a few players, maybe it's not worth the cost of running it on a server, and you should make it a downloadable/player-hostable game?

Then it costs you nothing and you still get to use all the features of BYOND.

The point is that someone has to pay for a game to run on a server. Computers cost money. Bandwidth costs money. If you don't want to pay for your own game, and your players don't want to pay, it's hard to understand why Dantom should pay, especially when you can still provide the game to players using their system at no cost to yourself.

So, fortunately, there are easy answers that still let you make your games.
In response to Deadron
RIGHT ON!
On 2/21/01 11:00 am Deadron wrote:
On 2/21/01 5:39 am sunzoner wrote:
I was thinking if we can get to be "massive" with lots of players, then paying for a paid-hosting may not be a big problem. IF the game have only a few players, then even a fee of US$1 per month is too much.

That's a hard one to respond to...Dan and Tom have spent years building this system at great financial cost to themselves, are providing a completely free development environment, a free client, free game distribution, free publicity/hub mechanisms for your games. They are paying to keep up a server for all this...

And the ONLY case they charge for is running a game directly on their server.

It costs nothing to you to make a game, put it on the hub, have people download it and host games for each other. Not one penny, even though Dan & Tom are spending their own money to make all that possible.

Dan and Tom are only charging a very small amount if you are running the game directly on their server (which is costing them a bunch of money), and the reality is that most games don't even need that.

To me the amazing thing is that they are PAYING YOU for the first month of your game. You can put up your game, see if it makes any money, and take it down if it doesn't, and you will have MADE A PROFIT from Dantom.

So I imagine it's hard for Dantom to figure out how to make a better deal than to pay you for your game, give you lots of time to see if players will help foot the bill, and not charge you a cent if you decide to take it down.

IF the game have only a few players, then even a fee of US$1 per month is too much.

Let me reverse this proposition to you...if a game only has a few players, maybe it's not worth the cost of running it on a server, and you should make it a downloadable/player-hostable game?

Then it costs you nothing and you still get to use all the features of BYOND.

The point is that someone has to pay for a game to run on a server. Computers cost money. Bandwidth costs money. If you don't want to pay for your own game, and your players don't want to pay, it's hard to understand why Dantom should pay, especially when you can still provide the game to players using their system at no cost to yourself.

So, fortunately, there are easy answers that still let you make your games.
On 2/20/01 6:00 am sunzoner wrote:
These are websites that host free muds. I do not know if they would install BYOND or not.

Free hosting
http://www.mux.net/

Info on free hosting
http://www.suite101.com/welcome.cfm/text_games

One more free hosting solution:
http://www.mfn.org/mfn/www/services/muds.html
This service cannot be reached by me. I can't even reach the webpage, so I don't know anything about it. Found it on yahoo.
In response to Deadron
On 2/21/01 11:00 am Deadron wrote:
On 2/21/01 5:39 am sunzoner wrote:
.
.
That's a hard one to respond to...Dan and Tom have spent years building this system at great financial cost to themselves, are providing a completely free development environment, a free client, free game distribution, free publicity/hub mechanisms for your games. They are paying to keep up a server for all this...

And the ONLY case they charge for is running a game directly on their server.

Reply:
I am not ungratefull. I'm just saying that they and myself can better spend the money somewhere else.

It costs nothing to you to make a game, put it on the hub, have people download it and host games for each other. Not one penny, even though Dan & Tom are spending their own money to make all that possible.
.
.
So I imagine it's hard for Dantom to figure out how to make a better deal than to pay you for your game, give you lots of time to see if players will help foot the bill, and not charge you a cent if you decide to take it down.

Reply:
My original idea was to show people other free hosting server. Not asking for better deals.
IF the game have only a few players, then even a fee of US$1 per month is too much.

Let me reverse this proposition to you...if a game only has a few players, maybe it's not worth the cost of running it on a server, and you should make it a downloadable/player-hostable game?

Then it costs you nothing and you still get to use all the features of BYOND.

Rely:
Yes. I agree.
The point is that someone has to pay for a game to run on a server. Computers cost money. Bandwidth costs money. If you don't want to pay for your own game, and your players don't want to pay, it's hard to understand why Dantom should pay, especially when you can still provide the game to players using their system at no cost to yourself.

So, fortunately, there are easy answers that still let you make your games.
In response to sunzoner
On 2/21/01 7:01 pm sunzoner wrote:
On 2/20/01 6:00 am sunzoner wrote:
These are websites that host free muds. I do not know if they would install BYOND or not.

Free hosting
http://www.mux.net/

Info on free hosting
http://www.suite101.com/welcome.cfm/text_games

One more free hosting solution:
http://www.mfn.org/mfn/www/services/muds.html
This service cannot be reached by me. I can't even reach the webpage, so I don't know anything about it. Found it on yahoo.

More free mud host:
http://204.174.119.248/index.htm
http://www.big-server.com/