In designing the special weapon for the first boss in L&D, I come up with an extra request for future implementors of missile commands:
The missile proc should allow you to specify an icon that is a "trail". This icon is laid down after the missile goes over a turf, and persists for an animation cycle.
It might be smoke from a missile, or wires, or the wake of a torpedo, or the furrow from some killer worm...
ID:138400
Sep 4 2000, 8:41 pm
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If I could figure out the bugs in my missiles code, SPL would let you do that; just create a new type (eg, /obj/projectile/rocket) and then in its New() or Move(), add some code that spawns creation of smoke every step it takes.