I believe Dantom has been thinking about ways to provide for some kind of loadable modules, so I thought I'd throw in a thought or two...
As I create a world that can be built by guides from within the game, I pretty quickly run into a major consideration: how will they create/edit fully featured NPCs and areas? Well, scripting would seem to be the answer. They could upload scripts that I would parse on the fly...
But the more I think about this the more problematic it is. It will be slow, and worse, it will be duplicating an easy development environment that already exists: the BYOND builder and compiler.
The ideal would be for a guide to be able to work on a mob/area/turf definition (possibly with my libraries or source code available), compile it in some manner, and upload it to the server, where the world reboots and reads it in, making it available right away.
Is this sort of thing on the table?
Mar 23 2000, 8:01 pm