ID:139079
 
Code:
turf/SouthCliff
icon = 'Cliff.dmi'
icon_state = "South"
density = 1
verb
Jump()
set src in oview(1)
density = 0
sleep(2)
step(usr,SOUTH)
sleep(2)
step(usr,SOUTH)
sleep(2)
step(usr,SOUTH)
sleep(2)
step(usr,SOUTH)
density = 1


Problem description:
Hmm... trying to make it so that u can only use this verb if ur character is facing north D=
if(usr.dir == NORTH)
In response to Liam Howe
Hmm... where would i put that in the code
In response to Liam Howe
Cause when i put it after my set it gives me no error but a warning..
In response to SillyChild123
If you can't manage a basic if statement, you should really go read the guide and look through the reference. :/
In response to SillyChild123
Put if(usr.dir!=NORTH) return before density=0.

This checks if the dir of the mob is north, if it's not it kills the procedure.