obj
wheat
icon = 'icon.dmi'
icon_state = "wheat"
verb/harvest_wheat()
set src in oview(1)
src.Move(usr)
var/turf/farm/seeds = 0
Problem description: So far I have a farm that produces wheat and now I have a harvest command as seen above. The only problem is that it only takes 1 wheat at a time. How can I take all the wheat? There is usually alot of wheat in one spot.
Additionally, that last line doesn't do anything. Presumably you want to be modifying loc.seeds or something?