ID:139413
 
Code:
This is all I have seeing as I'm just trying it out.
world
name="Pokemon Game - Trial 2"
map_format=TILED_ICON_MAP
icon_size="16x16"
view=7
mob=/mob/player
mob
player
Login()
icon='pokemon.dmi'
loc=locate(/turf/Spawn)


turf
icon='Icons/Turf/Turf.dmi'
Spawn
Floor
Grass
icon='Icons/Turf/Grass.dmi'
Wall
Tree
Decor
Grass_Clump
icon_state="grass clump"


Problem description:
Well, I've been thinking about converting PSe to 16x16 instead of the ugly and blocky 32x32 it uses now. However, I have absolutely no experience with developing anything with a 16x16 map.

I defined the icon_size and view. However, my grass turf is 64x64. The only map_format I can use without it be chopped into 16x16 bits is the TILED_ICON_MAP which still inflates everything and shrinks the mob icon.

Screenshots:
This is what happens when I set the map format to TOPDOWN_MAP. The mob keeps most of it's quality(even so it's slightly inflated) and the grass tile is chopped up.

http://img412.imageshack.us/img412/1877/img1topdownmap.png

This is what happens when I set the map_format to TILED_ICON_MAP. The grass is around it's intended size, yet still inflated while the mob is shrunken.

http://img132.imageshack.us/i/img2tilediconmap.png

Is there any way I could use the 64x64 grass turf while all the other graphics maintain their quality? Am I forgetting something? I appreciate any and all help!

-Kumorii