Sigrogana Legend 2

by Devourer Of Souls
Sigrogana Legend 2
Multiplayer RPG set in a unique RP-mandatory fantasy setting.
ID:1394452
 
0.51
Added - Some new clothing icons have been added, courtesy of CrimsonC.
Added - Several new furniture recipes, icons courtesy of CrimsonC.
Added - About 12 new equipment Materials, mostly for Cloth and Wood. Crafting materials for these materials will be coming soon, most likely next patch, but they can still be generated as random loot for now.
Added - A west housing district in Cellsvich has been opened, containing 16 more player houses.
Added - Torso items have gained two new components; Magic Protection and Evade. Previously, attacks and skills that dealt magic damage used half of your armor's Defense attribute. Now, it will use Magic Protection instead. (Current torso items have been adjusted for these new stats. Generally, higher defense = lower magic protection and evade, and vice versa.)
Added - Minibosses have been added. There is a small chance that a generic enemy can be promoted to a miniboss; minibosses have a higher level than the rest of their cohorts and gain one of a variety of special prefixes that can change many aspects of the creature.
Added - The Pet Kit now has a button in pet-customization that lets you change the color of your Pet.
- HP per level has been decreased to 2; this change was done to remove a lot of free tankiness that certain classes were experiencing, and to place more of an importance on Vitality as a stat if you want more HP.
- Since it was identified as a possible source of lag, monsters currently do not scale like players. Instead, they receive flat bonuses per level which are roughly equal to the average bonuses their growths would give them.
- Monster SKI growths have been reduced slightly to make Evade slightly more reliable.
- Bonus damage is no longer increased by Excel-type weapons' Charge Weapon bonus.