mob |
Problem description: Im trying to make consistant footprints in the snow every step the player takes and disappear after a few seconds but as you can imagine attempting it this way is quite laggy especially when you cant create multiple steps without waiting for the first to delete without making multiple procedure functions which once again is laggy. As you can see i have specific footprints set up for the direction your facing.
Don't have four separate types of objs, just use a single type which has the appropriate directional states, and set their dir to equal your dir after you create them.