Sorry for more questions,
I seem to have come across a issue trying to get the Click() proc to work with oview().
Such as having to be next to the .obj to click it and have it function?
Is there a work around this? maybe I Should just use verb and set category to null then use a macro for objects..
Kind of at a loss I tried a few things looked at the Ref didn't get much and read a few guides in hopes maybe someone did it themselves then looked for a lib that had something similar to figure out how clicking a object next to the player works...
May 2 2010, 12:52 am