ID:140177
 
The objs and entering them:
obj
Red_Flag
icon = 'redflag.dmi'
Blue_Flag
icon = 'blueflag.dmi'


turf
Red_Ring
icon = 'Rring.dmi'
Entered(mob/M)
if(/obj/Blue_Flag in M.contents)
if(Red_Halt == 0)
Red_Halt = 1
redteamscore++
var/obj/Blue_Flag/Bf
del Bf
Bf = new(null, src)
if(prob(50))
Bf.loc = locate(101,101,2)
else
Bf.loc = locate(100,1,2)
view() << "<B>Red</B> team has scored a point! They have [redteamscore]/13 points to go!"
if(redteamscore>12)
view() << "The game is over. <big><font color=red>Red</big></font> team is victorious!"
view() << output("<font color=red>Red WINS! Rebooting . . .","log")
world.Reboot()
else
M << "You must wait 12 seconds, do not continue to try before the time is up!"
sleep(120)
M << "<big>Time Up!"
Red_Halt = 0
if(M.team == 2)
M << output("Get it!","log")
Blue_Ring
icon = 'Bring.dmi'
Entered(mob/M)
if(/obj/Red_Flag in M.contents)
if(Blue_Halt == 0)
Blue_Halt = 1
blueteamscore++
var/obj/Red_Flag/Br
del Br
Br = new(null, src)
if(prob(50))
Br.loc = locate(1,101,2)
else
Br.loc = locate(1,1,2)
view() << "<B>Blue</B> team has scored a point! They have [blueteamscore]/13 points to go!"
if(redteamscore>12)
view() << "The game is over. <big><font color=blue>Blue</big></font> team is victorious!"
view() << output("<font color=blue>Blue WINS! Rebooting . . .","log")
world.Reboot()
..()
else
M << "You must wait 12 seconds, do not continue to try before the time is up!"
sleep(120)
M << "<big>Time Up!"
Blue_Halt = 0
if(M.team == 2)
M << output("Get it!","log")


Get:
obj
verb
get()
set hidden = 1
set src in oview(2)
usr << output("You get [src]","log")
if(src!=/mob||/turf)
if(src == /obj/Red_Flag)
if(usr.team == 2)
view() << "[usr.key] has obtained the Red Flag!"
// Move(usr)
usr.contents+=src
else
src << output("That's <font color=blue>yours</font>!","log")
return
else if(src == /obj/Blue_Flag)
if(usr.team == 1)
view() << "[usr.key] has obtained the Blue Flag!"
// Move(usr)
usr.contents+=src
else
usr << output("That's <font color=red>yours</font>!","log")
return



Problem description:

-There are 2 objs. When I enter a turf I want it to check if the obj is in the contents and do an action.

--My get code just takes the item no matter what. It doesn't check for what I want it to.


Edit: Thank-you Garthor. You've helped me a lot. When I get a credit card I'm definatly gifting you a membership.
Type paths are not objects. Searching contents for /obj/whatever will never find anything, because it's a type path, not an object.

If you want to find an actual instance of an object, use locate().

Also: all the view()s should be view(src), otherwise they default to view(usr) and usr should not be used in procs.