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Code:
Just an update, it has to do with Kawarimi, i'll quote the code so I can see if anything is wrong with it.
Kawarimi(mob/M) if(M.Chakra<20) M << "<FONT FACE=Arial COLOR=#FFFFFF>You do not have enough chakra</FONT>" else if(M.KawarimiSetting!=1&&M.InWaterPrison) return if(M.KawarimiSetting!=1&&M.IceMirrorTrapped) return M.Chakra -= 20 for(var/mob/M7 in view(M,10)) if(M7) var/time=time2text(world.realtime) text2file("[time] - [M7.name] is attempting to learn Kawarimi from [M.name]!<br>", "logs/[M.key].[M.name].txt") LearnCheck(M7,25) var/time=time2text(world.realtime) text2file("[time] - [M.name] uses Kawarimi.<br>", "logs/[M.key].[M.name].txt") if(M.KawarimiSetting) var/obj/O2 = new/obj/KawarimiV M.special += O2 var/obj/Kawarimispot/O = new/obj/Kawarimispot O.loc = locate(M.x,M.y,M.z) KWS = O else M.KawarimiMode = 1
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Click(atom/O) if(ismob(O)) if(usr.HasBunshins) for(var/mob/M in usr.SelectedBunshins) if(M) walk(M,0) walk_to(M,O,0,0) M.target = O if(isturf(O)) if(usr.ShunshinActive) if(get_dist(usr,O) <= usr.Shunshint+5) if(usr.IceMirrorTrapped==0) if(usr.z==O.z) flick("shunshin",usr) usr.loc = locate(O.x,O.y,O.z) usr.ShunshinActive = 0 else if(usr.Shunshint>90) flick("shunshin",usr) usr.loc = locate(O.x,O.y,O.z) usr.ShunshinActive = 0 else usr.ShunshinActive = 0 if(usr.KawarimiMode) var/obj/KawarimiThinger/O2 = new/obj/KawarimiThinger O2.loc = locate(usr.x,usr.y,usr.z) flick("kawaflick",O2) usr.loc = locate(O.x,O.y,O.z) usr.KawarimiMode = 0 spawn(300) del O2
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Special() set hidden = 1 for(var/obj/V in special) if(V) if(V.name=="Shadow Neck Bind") if(!usr.Bounded) return for(var/obj/O9 in usr.tmpvars[OBJS_CREATED]) usr.tmpvars[OBJS_CREATED] -= O9 O9.loc = null if(usr.Bounded) usr.Bounded.Bound = 0 if(usr.Bounded.neckbound) view(usr.Bounded,15) << "[usr.Bounded] gasps for air!" usr.Bounded.oxygen = 100 usr.Bounded.neckbound = 0 usr.Bounded = null if(V.name=="Water Prison") usr.CanMove = 1 for(var/mob/M in view(WP,1)) if(M) if(M!=usr) M.CanMove = 1 M.InWaterPrison = 0 M.oxygen = 100 view(M,10) << "[M] Gasps for Air" del WP usr.WP = null special -= V if(V.name=="Kawarimi") if(KawarimiSetting) if(KWS!=null) if(usr.Kawarimit>80) if(usr.IceMirrorTrapped&&usr.ICTB) usr.CanMove = 1 usr.IceMirrorTrapped = 0 var/obj/KawarimiThinger/O = new/obj/KawarimiThinger O.loc = locate(usr.x,usr.y,usr.z) flick("kawaflick",O) usr.loc = locate(KWS.x,KWS.y,KWS.z) var/time = time2text(world.realtime) text2file("[time] - [usr.name] Kawarimi's away!", "logs/[usr.key].[usr.name].txt") KWS.loc = null special -= V spawn(300) del O else if(KWS.z == KWS.z) if(usr.IceMirrorTrapped) usr.CanMove = 1 usr.IceMirrorTrapped = 0 var/obj/KawarimiThinger/O = new/obj/KawarimiThinger O.loc = locate(usr.x,usr.y,usr.z) flick("kawaflick",O) usr.loc = locate(KWS.x,KWS.y,KWS.z) KWS.loc = null special -= V spawn(300) del O
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Problem description:
Sorry, I don't have an exact code to show you, however I finally released my game, and my Dream Daemon enjoys closing itself randomly. There are no runtime errors anymore, I am not even sure this is a code problem. Could someone help?
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Also ask players if any of them notice any patterns to when it closes, such as someone doing some certain type of action just before it closes.