mob/var
Exists=0
client
proc
Save()
if(!src)return
if(!src.mob)return
var/savefile/save
src.verbs -= typesof(/mob/Owner/verb)
save = new ("Player Saves/[mob.ckey].sav")
save["mob"] << src.mob
save["verbs"] << src.mob.verbs
save["x"] << src.mob.x
save["y"] << src.mob.y
save["z"] << src.mob.z
Load()
var/savefile/load
load = new ("Player Saves/[mob.ckey].sav")
load["mob"] >> src.mob
var/loaded_verbs
load["verbs"] >> loaded_verbs
src.mob.verbs += loaded_verbs
load["x"] >> src.mob.x
load["y"] >> src.mob.y
load["z"] >> src.mob.z
src.mob.loc = locate(load["x"], load["y"], load["z"])
if(src.mob.Pokemon == "Lugia")
src.mob.client.Pokemon = "Lugia"
if(src.mob.Pokemon == "Salamence")
src.mob.client.Pokemon = "Salamence"
new/obj/hudMeters/hpbar(src.mob.client)
src.mob.updateHealth()
sleep(2)
for(var/obj/Pokeballa/E in src.mob.contents)
for(var/mob/M in E.contents)
M.PVerbgain()
src.mob.PVerbgain()
src.mob.cansave = 1
Problem description:Well sometimes people lose their verbs that are gained at some point like lvl 50 or if they are GM their GM rights,I searched and found that my problem could be ckey....but how do I fix that...i mean what do i put instead?
Change all ckey's to key then tell me what happens.