ID:141900
 
Code:
      Vegeta
powerlevel = 12500
maxpowerlevel = 12500
dead = 0
icon = 'vegeta.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 125
race = "Vegeta (NPC)"
state = "Normal"

Super Majin
powerlevel = 950000000
maxpowerlevel = 9500000000
dead = 0
icon = 'buu.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 195
race = "Super Majin (NPC)"
state = "Normal"

Namek
powerlevel = 950000
maxpowerlevel = 950000
dead = 0
icon = 'Namek - Normal.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 105
race = "Namek (NPC)"
state = "Normal"

Majin
powerlevel = 9500000
maxpowerlevel = 9500000
dead = 0
icon = 'Majin - Form 1.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 115
race = "Majin (NPC)"
state = "Normal"

Cooler
powerlevel = 980000
maxpowerlevel = 980000
dead = 0
icon = 'Cooler.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 145
race = "Cooler (NPC)"
state = "Normal"

Cell
powerlevel = 950000008800
maxpowerlevel = 950000008800
dead = 0
icon = 'Cell2.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 217
race = "Cell (NPC)"
state = "Normal"

Changling
powerlevel = 9500009
maxpowerlevel = 9500009
dead = 0
icon = 'Changling - Form 1.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 111
race = "Changling (NPC)"
state = "Normal"

Yakon
powerlevel = 88500001
maxpowerlevel = 88500001
dead = 0
icon = 'Yakon1.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 117
race = "Yakon (NPC)"
state = "Normal"

Dragon
powerlevel = 88500001
maxpowerlevel = 88500001
dead = 0
icon = 'Dragon.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 117
race = "Dragon (NPC)"
state = "Normal"

Buu
powerlevel = 990088500001
maxpowerlevel = 990088500001
dead = 0
icon = 'Fat Buu 2.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 217
race = "Buu (NPC)"
state = "Normal"

Janemba
powerlevel = 9900885000019990
maxpowerlevel = 9900885000019990
dead = 0
icon = 'Janemba.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 517
race = "Jenemba (NPC)"
state = "Normal"

Ozzuro
powerlevel = 990088
maxpowerlevel = 990088
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Ozzuro"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 67
race = "Ozzuro (NPC)"
state = "Normal"

Broly
powerlevel = 950000008800
maxpowerlevel = 950000008800
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Brolli"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 127
race = "Broly (NPC)"
state = "Normal"

King Vegeta
powerlevel = 950
maxpowerlevel = 950
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "King Vegeta"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 23
race = "King Vegeta (NPC)"
state = "Normal"

Zarbon
powerlevel = 888800
maxpowerlevel = 888800
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Zarbon"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 82
race = "Zarbon (NPC)"
state = "Normal"

Vegeta
powerlevel = 950000008800
maxpowerlevel = 950000008800
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Vegeta"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 101
race = "Vegeta (Scouter) (NPC)"
state = "Normal"

Nappa
powerlevel = 500000880
maxpowerlevel = 500000880
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Nappa"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 92
race = "Nappa (NPC)"
state = "Normal"

Bardock
powerlevel = 5000
maxpowerlevel = 5000
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Bardock"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 78
race = "Bardock (NPC)"
state = "Normal"

Frieza
powerlevel = 50099990
maxpowerlevel = 50099990
dead = 0
icon = 'ChangeForm4.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 147
race = "Frieza (NPC)"
state = "Normal"

mob
monsters
bman
powerlevel = 1000
maxpowerlevel = 1000
dead = 0
icon = 'bman.dmi'
ko = 0
safe = 0
punchstrength = 25
race = "Scottish Cheese"
state = "Fecked"


Problem description:
Ugh I get 53 indent errors, whats wrong?


Welcome, Novice Programmer!

You need to fix your "Super Majin" line, if not more. Also note you can't use spaces in node paths - use an underscore ("_") instead. It'll also ultimately appear in-game as a space. =)
In response to Kaioken
Adding that added 2 more errors....Can some1 fix this?>
In response to PerfectGoku
Just indent with tabs?
In response to Jeff8500
I have been indenting with tabs....I even re did part of it, nothing is working.
In response to PerfectGoku
Don't use spaces unless you're working with text strings.
In response to Jeff8500
Ive been using tabs...
In response to PerfectGoku
But you've been using spaces when declaring mobs...

Super Majin //does not compute
In response to Jeff8500
Im not getting errors with super Majin, Im gettin it with, frieza, bardock, zarbon, namek, and nappa.
In response to PerfectGoku
in fact heres another one that poped up:
mobs.dm:1706:error: mob: expected end of statement
code:
mob
other
DrBriefs
powerlevel = 9
maxpowerlevel = 9
dead = 0
icon = 'mobs.dmi'
icon_state = "briefs"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 1
race = "Briefs (NPC)"
state = "Normal"
In response to PerfectGoku
That doesn't make super majin correct.

     Bardock
powerlevel = 5000
maxpowerlevel = 5000
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Bardock"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 78
race = "Bardock (NPC)"
state = "Normal"

Frieza //notice how this is SPACED out farther than bardock
//but not as much as bardock's vars (which would
//make it a subtype of bardock, something I assume
//you dont want anyway