Vegeta
powerlevel = 12500
maxpowerlevel = 12500
dead = 0
icon = 'vegeta.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 125
race = "Vegeta (NPC)"
state = "Normal"
Super Majin
powerlevel = 950000000
maxpowerlevel = 9500000000
dead = 0
icon = 'buu.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 195
race = "Super Majin (NPC)"
state = "Normal"
Namek
powerlevel = 950000
maxpowerlevel = 950000
dead = 0
icon = 'Namek - Normal.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 105
race = "Namek (NPC)"
state = "Normal"
Majin
powerlevel = 9500000
maxpowerlevel = 9500000
dead = 0
icon = 'Majin - Form 1.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 115
race = "Majin (NPC)"
state = "Normal"
Cooler
powerlevel = 980000
maxpowerlevel = 980000
dead = 0
icon = 'Cooler.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 145
race = "Cooler (NPC)"
state = "Normal"
Cell
powerlevel = 950000008800
maxpowerlevel = 950000008800
dead = 0
icon = 'Cell2.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 217
race = "Cell (NPC)"
state = "Normal"
Changling
powerlevel = 9500009
maxpowerlevel = 9500009
dead = 0
icon = 'Changling - Form 1.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 111
race = "Changling (NPC)"
state = "Normal"
Yakon
powerlevel = 88500001
maxpowerlevel = 88500001
dead = 0
icon = 'Yakon1.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 117
race = "Yakon (NPC)"
state = "Normal"
Dragon
powerlevel = 88500001
maxpowerlevel = 88500001
dead = 0
icon = 'Dragon.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 117
race = "Dragon (NPC)"
state = "Normal"
Buu
powerlevel = 990088500001
maxpowerlevel = 990088500001
dead = 0
icon = 'Fat Buu 2.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 217
race = "Buu (NPC)"
state = "Normal"
Janemba
powerlevel = 9900885000019990
maxpowerlevel = 9900885000019990
dead = 0
icon = 'Janemba.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 517
race = "Jenemba (NPC)"
state = "Normal"
Ozzuro
powerlevel = 990088
maxpowerlevel = 990088
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Ozzuro"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 67
race = "Ozzuro (NPC)"
state = "Normal"
Broly
powerlevel = 950000008800
maxpowerlevel = 950000008800
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Brolli"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 127
race = "Broly (NPC)"
state = "Normal"
King Vegeta
powerlevel = 950
maxpowerlevel = 950
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "King Vegeta"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 23
race = "King Vegeta (NPC)"
state = "Normal"
Zarbon
powerlevel = 888800
maxpowerlevel = 888800
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Zarbon"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 82
race = "Zarbon (NPC)"
state = "Normal"
Vegeta
powerlevel = 950000008800
maxpowerlevel = 950000008800
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Vegeta"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 101
race = "Vegeta (Scouter) (NPC)"
state = "Normal"
Nappa
powerlevel = 500000880
maxpowerlevel = 500000880
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Nappa"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 92
race = "Nappa (NPC)"
state = "Normal"
Bardock
powerlevel = 5000
maxpowerlevel = 5000
dead = 0
icon = 'Dragonball Icons1.dmi'
icon_state = "Bardock"
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 78
race = "Bardock (NPC)"
state = "Normal"
Frieza
powerlevel = 50099990
maxpowerlevel = 50099990
dead = 0
icon = 'ChangeForm4.dmi'
icon_state = ""
ko = 0
safe = 0
npp = 0
ssj = 0
punchstrength = 147
race = "Frieza (NPC)"
state = "Normal"
mob
monsters
bman
powerlevel = 1000
maxpowerlevel = 1000
dead = 0
icon = 'bman.dmi'
ko = 0
safe = 0
punchstrength = 25
race = "Scottish Cheese"
state = "Fecked"
Problem description:
Ugh I get 53 indent errors, whats wrong?
You need to fix your "Super Majin" line, if not more. Also note you can't use spaces in node paths - use an underscore ("_") instead. It'll also ultimately appear in-game as a space. =)