ID:1431443
Nov 27 2013, 8:42 am
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Resolved
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Dream Daemon should be multithreaded to avoid the interface getting locked out when the server bogs down.
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Nov 27 2013, 8:44 am
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Lummox JR resolved issue with message:
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I just downloaded the new BETA and my game takes a minute or two to load because of the map size and generation, it worked fine until this version. Now when I try to host a new game on Windows after about 2 minutes the Dream Daemon becomes unresponsive and Windows forcefully closes it, meaning I can no longer host the game.
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In response to Mask of Illusion
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This was happening to me for about an hour. I made a post about it in beta bugs, but when I found out it was working later, I thought it was just me, but I deleted it... should I make it again? :/
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In response to Mask of Illusion
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http://www.byond.com/forum/?post=1432817 <- So that those who can help fix the problem can, even though it's the only post in Beta Bugs right now...
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Just provide as many details as possible and we'll get that fixed up. That's why it's a beta!
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Well, Linux servers don't have an interface of sorts. About all they could disconnect into a separate thread would be console and log printing?
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In response to Stephen001
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Stephen001 wrote:
Well, Linux servers don't have an interface of sorts. About all they could disconnect into a separate thread would be console and log printing? So map sending operations are already multi-threaded in linux? |
I am hoping for a clarification / update on the matter. Namely, I am interested in knowing if there are plans to implement this for linux servers (or is it an unnecessary optimization for linux?).
I don't think windows would be my first choice for hosting a large scale game on a regular basis, which is why I ask. Linux is much more suited to this task not only in terms of performance, but also security. |