Added - 2 new Engineer skills.
- Flamethrower will hurt enemies with fire and melt ice sheets in its way.
- Explosive Art will increase the damage you do with bombs.
Added - 1 new Mage spell.
- Swap Position will switch your location with the target's, just like in SL1.
Added - 5 new Martial Artist skills.
- Cleanse will remove certain negative statuses from your body.
- Evasive Moves will let you bonk enemies who attack you and miss.
- Unarmored Prowess will make you more evasive in Unarmored torsos.
- Trained Fists will make your punches more reliable.
- Kip Up will let you recover faster from being knocked down, just like in those fighting games!
Added - 2 new Monk skills.
- Body of Isesip will make you completely invulnerable to damage.
- Power Up lets you spend days at a time charging up your focus and ki.
Added - 2 new Lantern Bearer skills.
- Raging Flame will burn enemies with the brilliance of your lantern's flame.
- Hard Light will protect you from the elements that your lantern spirit governs.
Added - Shields will now give you access to the skill 'Guard'.
Added - A few new icon parts.
Added - 3 new hidden alchemy recipes. You can only craft these recipes if you have all required items for it in your inventory.
Added - 3 new material types.
Added - Several new player houses have been added to the Peaceful Forest. It has also been expanded, and the trees inside of it have been redone.
Added - Skill icons for all skills missing them.
Added - The Encumberance system has been added. You can carry a number of items equal to your STR*2 (minimum 10) with no penalty, but going above that will gradually decrease your movement speed and Momentum (to a maximum of -3). Equipped, quest, craft, furniture, DISCer expansions, and donation items do not apply to this limit. Note: If an item stacks, it only counts as 1 item for this limitation. (So you can have 500 Pickaxes and it'll only count as 1 item).
- Elemental metal/wood bonus damage is now capped at 10 damage.
- Elemental Augment, elemental metals/woods, swords that deal restricted elemental damage (like Eresh), items that deal bonus damage when using Kick, and bombs now all ignore Defense/Resistance.
- Wraithguard now requires non-Heavy Armor to use the active effect.
- Fist recipes have been added to appropriate existing recipe books.
- Material types for other existing equippable items (such as Gloves, Legs, etc) have been updated to be more appropriate based on the item.
- Various corrections and fixes.