Something I noticed when testing my custom client against an SS13 build, SS13 has a security bot that walks around the station and opens doors, I noticed that occasionally I would get a crapload of packets describing flick() commands, even before spawning in, due to the bot reaching a section with lots of doors and opening them all
I cant confirm if this happens even after you've properly loaded resources and spawned, but it definitely happens when loading resources, if it also occurs when spawned though it would be a problematic network bottleneck with a lot of players
It might be some kind of shenanigan from my client, but I doubt it, its only flick()'s, and possibly animate() which this build doesnt use
ID:1444823
Dec 14 2013, 2:00 pm (Edited on Dec 15 2013, 1:36 am)
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Dec 14 2013, 2:08 pm
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I tried spawning in properly, still happens
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Flicks used to be sent only to people who could see the object, but this led to all kinds of unwanted problems where flicks wouldn't appear. We opted for the slightly higher network overhead to make sure the flick appeared. In a future update I can probably modify this to be more selective, as animate() is.
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Lummox, did you update this to make it more selective, or is it still worth leaving it open?
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