ID:144751
 
Code:
//dont worry about the first part unless you see a problem with it
dmp_reader{
var{
quote = "\""
}
verb{
load_map(var/dmp_file as file){
var/z_offset = world.maxz
var/quote = ascii2text(34)
var/tfile = file2text(dmp_file)
var/tfile_len = length(tfile)
var/list/grid_models[0]
var/key_len = length(copytext(tfile,2,findtext(tfile,quote,2,0)))
for(var/lpos=1;lpos<tfile_len;lpos=findtext(tfile,"\n",lpos,0)+1){
var/tline = copytext(tfile,lpos,findtext(tfile,"\n",lpos,0))
if(copytext(tline,1,2)!=quote){break}
var/model_key = copytext(tline,2,findtext(tfile,quote,2,0))
var/model_contents = copytext(tline,findtext(tfile,"=")+3,length(tline))
grid_models[model_key] = model_contents
sleep(-1)
}
var/zcrd=0
var/ycrd=0
var/xcrd=0
for(var/zpos=findtext(tfile,"\n(1,1,");TRUE;zpos=findtext(tfile,"\n(1,1,",zpos+1,0)){
world.maxz++
zcrd++
ycrd=0
var/zgrid = copytext(tfile,findtext(tfile,quote+"\n",zpos,0)+2,findtext(tfile,"\n"+quote,zpos,0)+1)
for(var/gpos=1;gpos!=0;gpos=findtext(zgrid,"\n",gpos,0)+1){
var/grid_line = copytext(zgrid,gpos,findtext(zgrid,"\n",gpos,0)+1)
var/y_depth = length(zgrid)/(length(grid_line))
if(world.maxy<y_depth){world.maxy=y_depth}
grid_line=copytext(grid_line,1,length(grid_line))
if(!ycrd){
ycrd = y_depth
}
else{ycrd--}
xcrd=0
for(var/mpos=1;mpos<=length(grid_line);mpos+=key_len){
xcrd++
if(world.maxx<xcrd){world.maxx=xcrd}
var/model_key = copytext(grid_line,mpos,mpos+key_len)
parse_grid(grid_models[model_key],xcrd,ycrd,zcrd+z_offset)
}
if(gpos+length(grid_line)+1>length(zgrid)){break}
sleep(-1)
}
if(findtext(tfile,quote+"}",zpos,0)+2==tfile_len){break}
sleep(-1)
}
}
}
proc{
parse_grid(var/model as text,var/xcrd as num,var/ycrd as num,var/zcrd as num){
/*Method parse_grid()
- Accepts a text string containing a comma separated list of type paths of the
same construction as those contained in a .dmp file, and instantiates them.
*/

var/list/text_strings[0]
for(var/index=1;findtext(model,quote);index++){
/*Loop: Stores quoted portions of text in text_strings, and replaces them with an
index to that list.
- Each iteration represents one quoted section of text.
*/

text_strings.len=index
text_strings[index] = copytext(model,findtext(model,quote)+1,findtext(model,quote,findtext(model,quote)+1,0))
model = copytext(model,1,findtext(model,quote))+"~[index]"+copytext(model,findtext(model,quote,findtext(model,quote)+1,0)+1,0)
sleep(-1)
}
var/list/old_turf_underlays[0]
var/old_turf_density
var/old_turf_opacity
/*The old_turf variables store information about turfs instantiated in this location/iteration.
This is done to approximate the layered turf effect of DM's map editor.
An image of each turf is stored in old_turf_underlays[], and is later added to the new turf's underlays.
*/

for(var/dpos=1;dpos!=0;dpos=findtext(model,",",dpos,0)+1){
/*Loop: Identifies each object's data, instantiates it, and reconstitues it's fields.
- Each iteration represents one object's data, including type path and field values.
*/

var/full_def = copytext(model,dpos,findtext(model,",",dpos,0))
var/atom_def = text2path(copytext(full_def,1,findtext(full_def,"{")))
var/list/attributes[0]
if(findtext(full_def,"{")){
full_def = copytext(full_def,1,length(full_def))
for(var/apos=findtext(full_def,"{")+1;apos!=0;apos=findtext(full_def,";",apos,0)+1){
//Loop: Identifies each attribute/value pair, and stores it in attributes[].
attributes.Add(copytext(full_def,apos,findtext(full_def,";",apos,0)))
if(!findtext(copytext(full_def,apos,0),";")){break}
sleep(-1)
}
}
//Begin Instanciation
var/atom/instance
if(ispath(atom_def,/area)){
instance = locate(atom_def)
instance.contents.Add(locate(xcrd,ycrd,zcrd))
}
else if(ispath(atom_def,/turf)){
var/turf/old_turf = locate(xcrd,ycrd,zcrd)
if(old_turf.density){old_turf_density = 1}
if(old_turf.opacity){old_turf_opacity = 1}
if(old_turf.icon){
var/image/old_turf_image = image(old_turf.icon,null,old_turf.icon_state,old_turf.layer,old_turf.dir)
old_turf_underlays.Add(old_turf_image)
}
instance = new atom_def(old_turf)
for(var/inverse_index=old_turf_underlays.len;inverse_index;inverse_index--){
var/image/image_underlay = old_turf_underlays[inverse_index]
image_underlay.loc = instance
instance.underlays.Add(image_underlay)
}
if(!instance.density){instance.density = old_turf_density}
if(!instance.opacity){instance.opacity = old_turf_opacity}
}
else{
instance = new atom_def(locate(xcrd,ycrd,zcrd))
}
//End Instanciation
for(var/index=1;index<=attributes.len;index++){
//Loop: Sets identified fields to stored values.
var/trim_left = trim_text(copytext(attributes[index],1,findtext(attributes[index],"=")))
var/trim_right = trim_text(copytext(attributes[index],findtext(attributes[index],"=")+1,0))
if(findtext(trim_right,"~")){
var/reference_index = copytext(trim_right,findtext(trim_right,"~")+1,0)
trim_right=text_strings[text2num(reference_index)]
}
//Check for file
if(copytext(trim_right,1,2) == "'"){
trim_right = file(copytext(trim_right,2,length(trim_right)))
}
instance.vars[trim_left] = trim_right
}
if(!findtext(copytext(model,dpos,0),",")){break}
sleep(-1)
}
}
trim_text(var/what as text){
while(findtext(what," ",1,2)&&length(what)){
what=copytext(what,2,0)
}
while(findtext(what," ",length(what),0)&&length(what)){
what=copytext(what,1,length(what))
}
return what
}
}
}
//Now this I couldnt code so credits goes tot he person who coded it

mob
Admin
verb
Map_Changer()
set category = "Admin"
var/dmp_map
switch(input("Pick a map","Choose")in list("1-1","1-2","2-1","Cancel"))
if("1-1")
dmp_map='Maps/NES_Mario_1.dmp'
var/new_maxz = world.maxz + 1
var/dmp_reader/new_reader = new()
new_reader.load_map(dmp_map)
src.z = new_maxz
usr.loc=locate(1,1,1)
if("1-2")
dmp_map='Maps/NES_Mario_2.dmp'
var/new_maxz = world.maxz + 1
var/dmp_reader/new_reader = new()
new_reader.load_map(dmp_map)
src.z = new_maxz
usr.loc=locate(1,1,1)
if("2-1")
dmp_map='Maps/NES_Mario_2-1.dmp'
var/new_maxz = world.maxz + 1
var/dmp_reader/new_reader = new()
new_reader.load_map(dmp_map)
src.z = new_maxz
usr.loc=locate(1,1,1)


Problem description: This always picks the first map no matter which I choose, any Ideas?

Fixed
Theres nothing wwrong you juss probly got your maps all checked.