client/base_num_characters_allowed = 3
client/base_autoload_character = 0
client/base_autosave_character = 1
client/base_autodelete_mob = 0
mob/base_save_location = 1
// client/base_autoload_character = 0
// client/base_autosave_character = 0
// client/base_autodelete_mob = 0
// mob/base_save_location = 0
world/mob = /mob/creating_character
mob/creating_character
base_save_allowed = 0
Login()
src.CreateCharacter()
proc/CreateCharacter()
var/prompt_title = "New Character"
var/help_text = "What do you want to name the character?"
var/default_value = key
var/char_name = input(src, help_text, prompt_title, default_value) as null|text
if (!char_name)
client.base_ChooseCharacter()
return
the name.
var/ckey_name = ckey(char_name)
var/list/characters = client.base_CharacterNames()
if (characters.Find(ckey_name))
alert("You already have a character named that! Please choose another name.")
src.CreateCharacter()
return
var/list/classes = list("Trainer", "Pokemon")
help_text = "Which class would you like to be?"
default_value = "Trainer"
var/char_class = input(src, help_text, prompt_title, default_value) in classes
if ("Trainer") var/list/classes/trainer = list("Boy", "Girl")
if ("Boy") var/list/classes/trainer/boy = list("Brandon", "Rival G/S")
if ("Pokemon") var/list/classes/pokemon = list("Bug", "Dark", "Elektric", "Fire", "Ghost", "Grass", "Ground", "Psychic", "Water",)
if ("Bug") var/list/classes/pokemon/Bug = list("Ledyba", "Oddish", "Scyther",)
if ("Dark") var/list/classes/pokemon/Dark = list("Houndour")
if ("Elektric") var/list/classes/pokemon/Elektric = list("Pikachu", "Mareep",)
if ("Fire") var/list/classes/pokemon/Fire = list("Charmander", )
if ("Ghost") var/list/classes/pokemon/Ghost = list("Gastly", "Misdreavus",)
if ("Grass") var/list/classes/pokemon/Grass = list("Bulbasaur", "Oddish",)
if ("Ground") var/list/classes/pokemon/Ground = list("Sandshrew", "Cubone", "Geodude",)
if ("Psychic") var/list/classes/pokemon/Psychic = list("Abra", "Drowzee",)
if ("Water") var/list/classes/pokemon/Water = list("Squirtle", "Psyduck", "Magikarp",)
new_mob = new /mob/Scyther()
new_mob name = char_name
src.client.mob = new_mob
var/turf/first_location = locate(1, 1, 1)
new_mob.Move(first_location)
del(src)
mob
Login()
..()
sample_report()
verb
add_save_verb()
src.verbs += /mob/proc/save_me
remove_save_verb()
src.verbs -= /mob/proc/save_me
proc
sample_report()
src << "<BR><BR>"
src << "\blue You are [name]."
src << "\blue Your class is [type]."
save_me()
// This demonstrates verb saving and how to manually save the mob whenever you want..
// This proc gets added and saved as a verb only if add_verb is called by the player.
src.client.base_SaveMob()
src << "\red You have been saved
Problem description:
I cant get the pokemon types list working and the trainer sex list.
Now obviously you haven't tried compiling this, because that "the name." line and a few others would give you errors out the wazoo. Nevertheless, you have other errors that need fixing.
The worst problem is that CreateCharacter() is calling itself. It's doing so without using spawn(), so it will keep piling up in the stack until it explodes. Also, a simple while() loop would work better.
Lummox JR