ID:1454859
 
BYOND Version:503
Operating System:Windows Vista Home Basic
Web Browser:Chrome 31.0.1650.63
Applies to:Dream Seeker
Status: Unverified

Thus far we've been unable to verify or reproduce this bug. Or, it has been observed but it cannot be triggered with a reliable test case. You can help us out by editing your report or adding a comment with more information.
Descriptive Problem Summary:
Well when dream deamon runs a game as soon as the world opens it deletes every object in the world for reasons i dont know about. In my code no wher eis it set to delet all objects but it does

Numbered Steps to Reproduce Problem:
All I do is run Dream Deamon and host the game and it deletes all the objects on the map

Code Snippet (if applicable) to Reproduce Problem:


Expected Results:
It shouldn't do that without being told
Actual Results:
Lots of heavy lag that come very very close to crashing Dream Deamon if it doesn't(usually does)

Does the problem occur:
Every time? Or how often?
All the times and i've tryed mutiple games
In other games?
Yes
In other user accounts?
Not sure
On other computers?
Not sure but I've heard of others having the same problem

When does the problem NOT occur?
It always happens

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? I just know it all started about a month to a month and a half ago (Visit http://www.byond.com/download/build to download old versions for testing.)

Workarounds:
None

What do you mean it deletes all objects? Is the map blank, or are you actually seeing datum/Del() being called? Is it happening instantly, or can you see them for a moment before they disappear?

What games specifically have you seen this happen in?

Does it happen when you run the game from Dream Seeker?

One thing you might want to try is disabling the new threaded map handling. You can do that by adding the line "map-threads off" to your cfg/daemon.txt file.
Stephen001 changed status to 'Unverified'