A fantasy sandbox RPG with a focus on non-linear character progression, intense open-world PvP, and plenty of quests to keep you yearning for more. Are you ready for your action-packed adventure?
The idea and concept of PvP came up today with a fellow developer, so I thought I'd push a few ideas to the community and see what everyone thought.
PvP is a very, very touchy subject as it's very opinionated. The war with PvP vs PvE players has been around for as long as I can remember. So, I'm hoping that by coming to the community, I can find an understanding and grant what form of PvP is desired most.
I would LOVE feedback on this matter! Please pitch in if you'd like to help participate in PvP Discussion.
I was torn between open world PVP and Toggle-able PVP. I overall picked toggle-able PVP just for the fact in the past I have gotten a little aggravated with being killed every 5 seconds so it seems like. I am sure other players have had the same feeling which is why I chose PVP is toggle-able. However I do think a 1 on 1 arena/duel would be a nice thing to have as well along with the toggle-able PVP.
Arena - Just to have rules set in (whether to balance it out and base it on skills). Also to have beautiful arenas to battle it, with obstacles and such, rather than an overcrowded place with tons of people or monsters.
Duel - Just to be able to duel anywhere. Monsters should be able to attack as well (if they aggro) to prevent any invincibility cheats. And it would be nice to have rules set in as well.
Toggle-Able - Some people like to PK, but some people don't like to be bullied. So it would be nice to have a nice system where you are able to just do some random PvPing with a huge crowd or mob.
Other Suggestions - Team PvP (to like have a party vs. another party), certain areas that are open PvP (like an ancient treasure mysteriously appeared, so people go out to find it through like a maze in a cave, like a survival thing for a good prize such as the Hunter Games)
I was torn between open world PVP and Toggle-able PVP. I overall picked toggle-able PVP just for the fact in the past I have gotten a little aggravated with being killed every 5 seconds so it seems like. I am sure other players have had the same feeling which is why I chose PVP is toggle-able. However I do think a 1 on 1 arena/duel would be a nice thing to have as well along with the toggle-able PVP.
I know what you mean, for sure. :P The NPC Guards are what would keep the peace in Open World PvP. It would be setup so even the strongest of players would need a few people to help kill them with ease.
Also, depending on feedback, I'd mix and match specific PvP types as well. We'll see.
I feel it would be a good idea to have PvP as toggle-able. This is mainly because this allows for a good open PvP environment to be created without forcing players to participate. I personally enjoy open PvP way more than any other type, but keeping PvP toggle-able is a good way of allowing people who don't like PvP to still play without getting attacked all the time.
Additionally, using this method of PvP allows different faction/ groups/ guilds to rise up in power and then certain conflicts will automatically form on their own. This not only makes the game more enjoyable for the PvPer but it also creates a sense of realism. It even brings certain players together to work as a team against others instead of just playing alone.
This is just my opinion, however. It would be nice to hear other peoples thoughts on it.
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- Ronan 'Inffliction' Hopkinson
I was torn between open world PVP and Toggle-able PVP. I overall picked toggle-able PVP just for the fact in the past I have gotten a little aggravated with being killed every 5 seconds so it seems like. I am sure other players have had the same feeling which is why I chose PVP is toggle-able. However I do think a 1 on 1 arena/duel would be a nice thing to have as well along with the toggle-able PVP.
If you plan on having strong village gaurds like that, I would go with Open world PVP, however I think the karma system should have advantages and disadvantages to both sides not just make it where everything bad in the game happens to you if your evil karma.
I would go for open PvP. Even grinding becomes more fun with it and once you are higher level you can scare some juicy noobies to see them running in fright to safe zones. Toggle-able PvP just destroys the adventurous feeling from exploring map and makes world not usable - you just pass it once while farming and then you get stuck up in city waiting for arena queue.
If game allows players to reskill other players, it's problem of the game but rather problem of Open PvP itself. You can do things to motivate players to help low-levels for some rewards, maybe titles or so.
I would go for open PvP. Even grinding becomes more fun with it and once you are higher level you can scare some juicy noobies to see them running in fright to safe zones. Toggle-able PvP just destroys the adventurous feeling from exploring map and makes world not usable - you just pass it once while farming and then you get stuck up in city waiting for arena queue.
If game allows players to reskill other players, it's problem of the game but rather problem of Open PvP itself. You can do things to motivate players to help low-levels for some rewards, maybe titles or so.
And this is the reason why Open World PvP is retarded nowadays.
I'm making something of a similar game and had the same conundrum when I was drawing up the concept of the it.
Eventually I decided to go with a mixture of your last three options: Dueling, Toggle-able and Server specific.
Players can choose to challenge another player, this initiates a duel if it's accepted. The two players are then flagged for PvP but can only attack and be attacked by the other person in the duel.
I've given players a button to turn PvP on, after it's been switched on you can attack other players in PvP. It can be turned off if a player has not interacted with another player for five minutes and is not currently in combat.
And finally when a host starts a new server, they can choose to completely remove the PvP option and make it Open World or keep the default option. By making it Open World PvP the only "safe zones" are what the game calls settlements, which are player and NPC owned villages. However a settlement can be attacked by another player and if that happens then that settlement is no longer a safe zone until the threat is either eliminated or flees the area.
Yeah, at this point I'm pretty much in favor of all of them. This way if one option is too much of a problem, we can easily switch it out with another. I'll probably add a compile-time/run-time toggle for each PvP mode. This way, everyone's needs can be met.
Wouldn't it be more.. different.. to do Area/Zone? I'm sad that a lot of people went for the more common type of PVP setting, Open World. I'm honestly tired of seeing the same type of game every time I play one.
Choosing the Area/Zone setting would bring a realistic feeling. While you aren't normally allowed to fight in a town, you are not bound by the laws when out in the wild exploring the forest and such. In a town, there are guards and laws are enforced.
Heck, if the game involves magic beings, then have it so that on each town there is a protector. Anyone who fights there will be instantaneously killed. It'd suck if you misclicked though. So, a little warning from the "protector" or have it so it only triggers after a certain amount of hits would be best advised if this were ever the route you'd go.
Wouldn't it be more.. different.. to do Area/Zone? I'm sad that a lot of people went for the more common type of PVP setting, Open World. I'm honestly tired of seeing the same type of game every time I play one.
Open World PvP isn't in every game, to tell the truth I haven't seen it in games for a while now.
Choosing the Area/Zone setting would bring a realistic feeling. While you aren't normally allowed to fight in a town, you are not bound by the laws when out in the wild exploring the forest and such. In a town, there are guards and laws are enforced.
You basically described Open World PvP
Heck, if the game involves magic beings, then have it so that on each town there is a protector. Anyone who fights there will be instantaneously killed.