Hunter X Hunter Online(Remake Demo)

by TheDarkChakra
Hunter X Hunter Online(Remake Demo)
Play Hunter X Hunter online!
ID:1457835
 
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Here we can give ideas, of what hatsus would be good to get in Hunter x Hunter online.

here is my list:

Bomber hatsu :

It sticks a timer with 1 minute to the target with nen, its only possible to nulify it with other hatsu called nullifier.
After 1 minute, the target is ko'ed.

Nullifier hatsu : It does the same thing has hakoware when target goes to bankrupt, but in this case it's instantaneous, and its duration is decided by the user, the maximum duration is 10 minutes.

Deep Purple(Morel's hatsu):

It creates smoke, that intoxicate the target, for 10 seconds.
The damage is done in the hp, like miasma.
After 10 seconds it is over, and the target is released.

Bungee Gum(hisoka hatsu):

If we hit the target, after turning bungee gum on, the target will be sticked to us between a pink nen line, stunned for 5 seconds, the user of bungee gum can stretch the player to him, or not, making him lose hp.

Conjured Pistol(pakunoda hatsu):

The user shoots nen bullets in straight line, making damage in the target, each shot costs 10% of the total stamina that the user got, and does damage in hp.


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I will add some more to the list later.


Ok I added bungee gum to pull enemies toward you and stun them and I added a time bomb. You can also conjure a regular bomb and a gun. I asked my graphic artist to do smoke and smoke soldier.
good
i was thinking, instead of allowing people to be able to learn all hatsus, characters should be restricted to one or two hatsu but you can create ways to diversify each hatsu. for example the energy ball hatsu, its created from manipulation of the users energy, meaning that for that kind of hatsu you could have a technique that utilizes that manipulation ability to form an energy shield that can take a certain amount of damage before breaking depending on the user's nen power. Another good tech would be allowing a character with such hatsu to be able to dish out a large scale blast. In the case of killua's hatsu you could make techs like a lighning ball, blast, shield(full body armor kind), the possibilities are endless.
I thought that and decided just like the show allow people to use any kind of hatsu but it will be harder for hatsus outside your nen type.
Hmm ok, just that even though its harder to master, you can still master it all, in the end the whole server will go around spamming the same abilities during an even or something.
You should put the Phantom Troupe's Nens in the game as well. I would like to use Feitan's Conjurer and summon rising sun
Hey also i was wondering if i can become a GM for this game. I have no experience but i would like to help others enjoy this game as much as i did.
I'm liking everything you're doing with the game so far, BUT I really think you should allow everybody to have only up to 3 Hatsus, if you really wanna stretch it, 4. The reason I believe so is to make Hatsu actually "Unique" or diverse. If you allow everybody to get every form of Hatsu it would make the game just look plain sloppy and terrible. Everybody would be copying each other, making op builds and all that kind of stuff players WILL DO if given the chance. This might be a long suggestion but i hope you understand what I'm trying to say and prove from this.

* The "hatsu", "Enchance", should be replaced with Ren a basic Nen principle, which is what it does and every Nen type should acquire it. But enhancers get a slight extra boost with this.

HATSU REQUIREMENT- To me I think you should have a max aura volume of 10,000 and 1,000 in all stats before you are able to get your first hatsu. 100,000 for your second hatsu and 10,000 in all stats. 1,000,000 for your third hatsu and 200,000 in all stats. 10,000,000 and 1,000,000 in all stats for your 4th if you wanna take it that far. I made the first low so you dont keep the players waiting and gives them time to learn their playing style and train their hatsu.

HOW TO ACQUIRE HATSU- I believe that your first hatsu should be given to you randomly from your natural Nen type. This would be the most logical and lore friendly approach in my view. Then you can select/buy Another one as you reach the given requirement. I agree Hatsus should be "bought" from Nen practitioners around the game world with "BP" or whatever you wanna name it.But to make sure everybody is not walking around with the same typical hatsu. Is hatsus randomize everytime you goto buy them.

HATSU TEIR SYSTEM- I know I'm gonna get a lot of bash from this but hear me out. Hatsu should be put in a "ranking" systen if you wanna call it that. This should be done from a 3 tier ranking system with 3 being the "best". TO put up an example in my view I would place, Gon's rock as a tier 1 enchancer Hatsu, then I would put Neteoro's "100-Type Guanyin Bodhisattva" as a Teir 3 Hatsu. Why? Because it is more complex and more complicated to utilize. Also the higher teir would have what you would call a "sub-set skill". A tier 1 will never have a sub set skill. A tier 2 would have a max of 3. A tier 3 would have a max of 5. A sub-set skill is basically another way the hatsu can be utilized. For example Gons Rock, you just use it ,then punch, done, Simple. In Netero's Hatsu you can use, zero hand, first hand, 3rd hand, or 99 hand or it's normal functionality of just throwing palms and punches by using the attack button. Basically a higher teir hatsu doesn't always mean its stronger and more powerful. It just means it is more complex and usually gives you more options in what you can do. It also means its harder to master ;). And finally after all that and you still don't understand. Hatsus are ranked from 1-3 by complexity! Not how strong they are!

TYPE OF HATSU- and by type, no I don't mean Conjurer, Transmuter, blah, blah, blah. I mean how they are used. There will be 3 types, OFFENSIVE, DEFENSIVE, and SUPPORTIVE. an example of an offensive type is Gon's rock, defensive would be owls shroud, and supportive hisoka's bungee gum. A Hatsu can logically fit into 2 types based on what it is and how it is utilized, but thats only logically (game wont recognize it)


HOW TO MASTER HATSU- I think Hatsu's should get stronger the more and more you use them until you have mastered them (If you want them to deal more damage a bit, keep increasing your aura volume, same goes for sub-skills damage). Their will be 5 noticeable stages of progress for every Hatsu (to make up for the max teir 5 sub-skills). For every stage you master the said Hatsu and they have a sub-skill you also acquire them at your disposal (all sub-skills are pre-mastered) The amount you have to use them and depends on what teir they are. HOW HIGH YOU ARE ABLE TO MASTER THE HATSU depends how close they are on the nen branch from your natural nen type. YOU CAN ONLY FULLY MASTER A HATSU OF YOUR NEN TYPE. For example you are a transmuter learning a manipulator Hatsu, you would only be able to master it to 3/5 of its full potential. Because of where it is found on the nen tree.

*The Below Content has nothing to do with Hatsu's just felt like putting it here*

Birth pridgvilages- when you make your charcter you should have a chance of being born a regular nen user, a genuis nen user, or a prodigy nen user.

80% - Regular Nen User ( Normal rate of Nen growth and can learn 3 Hatsus)
15% - Genius Nen User (1.5x Faster rate of Nen growth and can learn 4 Hatsus)
5% - Prodigy Nen User (2.5x Faster rate of Nen growth and can learn 4 Hatsus)




THATS ALL FOLKS

*Also People should not be able to pick their Nen type, completely random witha low chance for Specialist :D



Because I have so many ideas about this game I'll just list the Hatsu types I would like to see in here (i will be using them in what I suggested)

* remember you can only master a hatsu of your natural nen affinity*
* Even though sub-skills come pre-mastered increases the basic hatsu skill increases their damage, if their is any*
* the (x) by the upgrade perks are the number of total uses required*
* AOE, means Area of Effect, basically every direction up to a certain degree*

ENHANCMENT NEN HATSU- Hatsu that revolves around the strengthen of your natural body.

1. Rock -(Tier I)- a basic charged up punch, where Nen is concentrated on the fist and then released upon on physical contact. No sub-skills. One tile, stun.

MASTERY: I. Deals more damage , .5 second stun, No charge time reduction - (30)
II. Deals even more damage, .75 second stun, No charge time reduction - (80)
III. Deals even more damage, and stuns for 1 second, Charge time is faster - (200)
IV. Deals even more damage, stuns for 1.5 seconds, charge time is even faster - (400)
V. Deals even more damage, stuns for 2 seconds, No charge time - (800)


2. Big Bang Impact -(Tier II)- a right straight that is enhanced with aura, however it generates a force strong enough to cause an explosion. 1 sub skill. One tile (Horizontal), Semi ranged, knock back.

MASTERY: I. More damage, 2 tiles of range, increased knockback. - (50)
II. More damage, 2 tiles of range, increased Knockback - (100) - Acquire sub-skill, "Big Bang Crater"
III. More damage, 3 tiles of range, increased knockback - (280)
IV. More damage, 3 tiles of range, increased knockback - (550)
V. More damage, 4 tiles of range, increased knock back - (1,000)

SUB-SKILL: Big Bang Crater- a charged punch of Nen into the earth below you which deals AOE damage for 3 tiles in every direction. Stuns for .5 seconds.(Should always deal less than Big Bang Impact)


3. Scream -(Tier I)- Use your voice as a weapon. You can enhance his voice and then release a strong shout that even though it doesn't deal huge amounts of damage, it can confuse the enemy. Multi tile (Vertical and Horizontal). Confuse. Ranged. Aoe

MASTERY: I. More damage, 4 tiles (horizontal and Vertical), confuses enemy for 2 seconds - (25)
II. More damage, 8 tiles (horizontal and Vertical), confuses enemy for 4 seconds - (70)
III. More damage, 12 Tiles (horizontal and Vertical), confuses enemy for 5 seconds - (150)
IV. More damage, 16 tiles (horizontal and Vertical), confuses enemy for 7 seconds - (350)
V. More damage, 24 tiles (horizontal and Vertical), confuses enemy for 10 seconds - (750)

*by that status "confuse" I mean your direction keys are jumbled up, like up is left, down is up, etc.*


4. 100-Type Guanyin Bodhisattva -(Tier III)- Your Nen manifests to takes the form of a gigantic statue of a form of Buddha. the Buddha mimics your arm movements thereby increasing your range and striking power. 4 sub-skills. Multi-tile (Horizontal and Vertical). Semi-Ranged. Confuse (20 second cooldown). Attacks get faster as mastery increases

* While in this form you standing motion changes into that of meditating until it's you deactivate it*
* can still move in meditation but half of your normal walking speed*
* Attacks from the back wont harm you, because the statue is blocking that part ;)*
* Unless said Attack explodes on contact and spreads*

MASTERY: I. More damage, 2 tiles (horizontal), 1 tile (vertical), confuses enemy for 1 second, Normal attack speed - (120)
II. More damage, 3 tiles (horizontal), 2 tiles (vertical),confuses enemy for 1.5 seconds, 1.25x atatck speed- (350)- Acquire Sub-skill "First Hand"
III. More damage, 4 tiles (horizontal), 3 tiles (vertical), confuses enemy for 2 seconds, 1.50x attack speed- (800)- Acquire Sub-skill "Third Hand"
IV. More damage, 5 tiles (horizontal), 4 tiles (Vertical), confuses enemy for 2.5 seconds, 1.75x attack speed- (1,500)- Acquire Sub-Skill "Ninety-Ninth Hand"
V. More damage, 6 tiles (horizontal), 5 tiles (Vertical), confuses enemy for 3 seconds, 2x attack speed- (2,250)- Acquire Sub-Skill "Zero Hand"

SUB-SKILLS: First Hand- a 3 tile (Horizontal), 1 tile (vertical) ability that chops down at the enemy at blinding speeds that leaves them stunned for 2 seconds.
Third Hand- a 2 tile (Horizontal), 1 tile (vertical) ability that brings two open palms and attacks the enemy with a clap. Deals large amounts of damage.
Ninety-Ninth Hand- a barrage of attacks that deal considerable amounts of damage (15 hits). Knocks enemy back greatly and deals bleeding damage (15 sec.)
Zero Hand- an incredibly strong Blast that is almost certainly sure to obliterate your enemy. It has a short activation range (AOE) with it only being 2 tiles in every direction. But when it activated. The Buddha appears behind the opponent then stuns it so it can't move. Then it fires an extremely large beam of pure aura that deals tremendous amounts of damage. This move completely drains the owner of all their aura and puts them in zetsu. Also depletes all stamina and puts them in 30% HP. Hp cannot regenerate for 2 minutes.


5. Tiger Bite Fist -(Tier I)- You enhance the strength of your hands, places them imitating the claws and fangs of a tiger and attack the enemy with incredible strength. Bleed Damage, Passive like activation (once activated it stays on until Your Nen amount is depleted our you activate it again to turn it off). *Once bleed Damage inflicted there is a 2 minute cooldown before the opponent can bleed again*

MASTERY: I. More Damage, Increased Bleed Damage (10 seconds) , 1.25x attack speed- (40)
II. More Damage, Increased Bleed Damage (15 seconds), 1.50x attack- (90)
III. More Damage, Increased Bleed Damage (18 seconds), (attack speed caps at 1.50x)- (240)
IV. More Damage, Increased bleed Damage (24 seconds)- (430)
V.More Damage, Increased Bleed Damage (30 seconds) - (570)


6. Ripper Cyclotron -(Tier II)- This allows to increase the strength of his punches. When the user winds his arm in a circular fashion, their aura increases in their fist with every rotation, Because of this, It deals devastating amounts of damage. Once activated This ability stays active until it is properly used. Causes KnockBack and Confusion. Starts out at 5 windsup when used

MASTERY: I. More Damage, Increased Knockback, confuses enemy for 2 seconds, Windup Total increased to 10 - (55) *Acquire Sub-skill "Windup"
II. More Damage, Increased Knock back, confuses enemy for 3.5 seconds, Windup Total increased to 15 - (125)
III. More Damage, Increased Knockback, confuses enemy for 5 seconds, Windup Total increased to 20 - (350)
IV. More Damage, Increased Knockback, confuses enemy for 6 seconds, Windup Total increased to 25 - (570)
V. More Damage, Increased Knockback, confuses enemy for 7 seconds, Windup total increased to 30 - (790)

SUB-SKILL: Wind-up- This skill allows you to charge your Ripper Cyclotron even more. Every time this is used, it increase the Windup Count by 5 until it reaches the total. There is a pause between every wind-up, when you do you stay still for 1 second to wind-up. When you windup, you can't windup again unless a total of 2 seconds has passed before your last windup


7.




*Before you go on me calling me an idiot and say 'BUT NEWB 100-TYPE GUANYIN BODHISTTVA ISNT A ENHANCEMENT, ITS EMISSON" the skills he use are enhancement so it wouldnt make any sense of putting them separate from one another, and it can wastes 2 hatsus tbh.*

I HAVE A LOT MORE IDEAS FOR ENHANCEMENT BUT I WANNA HEAR WHAT YOU GUYS HAVE TO SAY SO FAR. SO TELL ME. ALL CRITICISM ACCEPTED (just don't be rude)
TRANSMUTER HATSU - a Hatsu that allows a person to change the properties of their aura to mimic something else.

1.Bungee Gum- (Tier III)- This Hatsu chanes your aura's consistency into an incredibly sticky substance somewhat akin to bubble gum, albeit much stronger. Supportive Hatsu. When activated, the way to use it is to punch an opponent and Bunge Bum will attacth then use the subskill "Reel In" To make them come near you. Originally lasts 7 seconds upon impact. All the sub skills follow this time limit for the orginial usuage when they are properly executed. Orginally drains huge amounts of aura

*You acquire The Sub-Skill "Reel In" when you get the Hatsu, also counts as proper sub skill*

MASTERY: I. Less aura consumption, Lasts up to 10 seconds now -(80)- Acquire Sub-Skill "Stretch"
II. Less aura consumption, Lasts up to 15 seconds now -(290)- Acquire Sub-Skill "Shield"
III. Less aura consumption, Lasts up to 20 seconds now -(670)- Acquire Sub-Skill "Reflect"
IV. Less aura consumption, Lasts up to 25 seconds now -(1,000)- Acquire Sub-Skill "Bungee World"
V. Less aura consumption, lasts up to 30 seconds - (1,850)











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2. Unforgiven: Rising Sun- This Hatsu transfers All of the wounds and injuries You have received in battle, which are further Transmuted into scorching heat and emitted into the air. The emitted aura then transmutes into a miniature sun that burns the victim to death; the more damage received, the hotter the fire. Damage increases the less health you have when activated. Large attack raduis (Starts off at 20 tiles). Closer you are to the player, the more damage is recieved.