ID:1467750
Jan 9 2014, 9:00 pm
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This demo shows you how to take advantage of the edge sliding commonly seen in pixel movement-enabled games like the 2D Zelda games and even tile-based games like Dragon Warrior III for the GBC.
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Apr 18 2014, 7:05 pm
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Can you make this more friendly for people who use FA keyboard lib? And not interface for controls?
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In response to Ganite
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Ganite wrote:
Can you make this more friendly for people who use FA keyboard lib? And not interface for controls? Just change the verb definitions, and use F_A's key lib to call them? |
I came across some undesirable behavior with this: in situations where the sliding atom is on a dense turf and normally could not move, the slider still manages to slide, returning a true value, when it really should fail completely.
Is there any way to change this? My current workaround is setting can_slide to false by default, and enabling it once I can ensure the mob can be created and aligned in the given location. I'd get the wrong value otherwise since sliding never seems to fail. |