This library adds a few procs that will work in any environment, which allow you to determine the size of tiles and the map, in pixels.
You might want to use this if you are using or may use a rectangular world.icon_size. It just splits them up from a string into separate dimensions.
This library is used in my mouse library, to ensure that it supports all world.icon_size settings.
ID:1468499
Jan 10 2014, 9:00 pm
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