I hate Space Station 13. There. I've said it. It started simply enough -- a shared space station simulation where people take on the roles of a futuristic crew and attempt to survive against various disasters.
The direction it should have gone: a cooperative roleplaying game where everyone performs research and tries to keep a complex, superbly intricate piece of machinery from falling apart around them, meanwhile enduring the occasional visit from hostile personnel with an agenda.
The direction it went: a completely non-cooperative roleplaying game where the space station doesn't even usually play into the game at ALL -- players drift around at random shooting one another, attempting to shoot one another, attempting to blow up said space station, or anything else completely not conducive to performing research and trying to keep a complex, superbly intricate piece of machinery from falling apart.
Space Station 13 is rife with player politics. Not character politics. Player politics. Players own special space stations in the game, administrators have access to features that they have no business having access to, hosts rampantly abuse their hosting privileges (hosting is not a right), and there is a Central Command station which has everything anyone could ever want -- to the point that no one even needs to bother with the actual namesake of the game.
When players aren't busy yelling at each other or killing each other, they're busy accusing one another of being poor roleplayers. I have a newsflash: you all suck at roleplaying. Get used to it.
Just thought I'd share.
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