ID:1482818
 
Redundant
Applies to:Dream Maker
Status: Redundant

This feature has already been implemented, or is already achievable with existing methods.
When setting up macros in an interface there are 2 checkboxes: Repeat, and "When key is released" (Key Up basically)

I propose a third box: Key Down. This would really let me more intuitively create the macros I need to allow players to run around while simultaneously shooting bullets or something with another macro they are holding down, instead of the new macro canceling out the old one.

Other game engines such as Unity3d have both KeyUp() and KeyDown() functions to let the programmer check if the key is still down or when if it has been released.
If neither box is checked, the macro is set to key-down.

There are plenty of keyboard handling libraries that provide ways to check if a key is down, making use of separate key-down and key-up events.
Oh wow lol

Great thanks.
Stephen001 resolved issue (Redundant)