ID:1483500
 
So I've been looking for an automated bot program that would do certain patterns that would come up in a random order of 5 arrows. Such as up up up down left, then the next set down left right up down.So i want either a script or a program please and thank you (BTW I'm not trying to cheat I'm using this for a game I'm making to catch them same type of stuff) P.S after putting it on the post please try to message me on the pager Have a nice day.
Myawesomenesslives wrote:
BTW I'm not trying to cheat I'm using this for a game I'm making to catch them same type of stuff

You must be kidding me.
If you are making a game with it then you would code it into the game. Not use a seperate program to "catch" them.
Any macro recorder can do that. Although I don't understand your intentions.

The simple method to prevent AFK training is... well, don't have training in the game (that is, training such that the player sits around doing some task completely unrelated to actually playing the game to level up)

The problem with many BYOND games is that they've adopted a training system to level up, which has its origins in Naruto rips, and is a stupid idea.

Why not make it so that the player levels up by defeating other players or npcs. That's the traditional way to do it, and I've yet to find one that surpasses it in design.

EDIT: There really isn't a single game I can think of where the player's primary means of leveling up is by some task other than playing the game...
eternal memories im making my own game if i wanted to cheat i'd edit myself to 99999999999999999 stats and run around killing the player base. Thank you guys for your help btw
Might I suggest not having a stupid log-training type system or any system of leveling up that doesn't involve actually playing the game...?
Or adopt a training system that makes afk training worth less than actually playing the game.
I have a punching bag, speed bag, study type of training system that allows you to afk train. However it is built as a small boosting system and will not make you anywhere as powerful as someone who actually plays the game. However it will make you slightly stronger than someone at your same "level"
That still sounds stupid. If it allows AFK training at all, it is inherently flawed. A player's level should reflect how much they play the game, not how often they hit a p bag.

Sure, you might please the handful of people who are used to such systems of 'training' but look carefully at most of these games. How much of the game is actual playing vs. people chatting while 'training'?

If the game can be played alone, and it features stuff that isn't appealing when playing alone, it's made poorly.

Because what if I wanted to play the game and ignore everyone online? Does that mean I'm essentially just going to have to sit there all day hitting a bag and grinding?
If you want to chat then sure.

If you wanta pvp then you'll just die.
It allows people to socialise with the illusion of being productive
i guess i I'll just input afk checks to work at random times from about 5mins to 30mins max intervals
"It allows people to socialise with the illusion of being productive"

It's a game. People don't play games to be productive or even simulate productivity. They play games to entertain themselves.

Allowing people to be social in a game is one thing, but to create a game, such that the gameplay mechanics are sensitive to the player's need to be 'social' means the game probably is more of a social game than anything else. And I'm assuming you're probably not making a social game.

If you've ever seen anyone playing an online game, their eyes are glued to the screen and their communication is usually limited to necessity, unless they're in a lobby of some sort or they're spectating.

In response to Myawesomenesslives
Myawesomenesslives wrote:
i guess i I'll just input afk checks to work at random times from about 5mins to 30mins max intervals

If that's your best solution then you should probably learn a little bit more about design before taking on a game that you plan to release to the public, because that game will represent you, and affect your image either negatively or positively in the future.



Seriously, consider training for a second:

You're going to implement a system that requires the player to do some extremely boring and menial task and you want to forbid them for multi-tasking while doing it? Do you know how ridiculous that sounds?

I mean come on, dude, we live in an age where people eat snacks while waiting on their food to pop out of the microwave. Why does it matter if the person is AFK training vs. not AFK training anyways? Regardless of if they are looking at the game or not they wont be contributing anything but conversation, which isn't the point of a game.

I could honestly rant for hours about how terrible of an idea 'training to level up' is, but for some reason the simplest and most apparent flaws seem to be escaping your grasp, so I'm just going to leave you to your devices.

As you were.
macro recorders are fine but its bots like ones that auto enter you tournies and such and the ones that can as i said do things such as arrows in a random order
Why is it you need a program like this again?

Something along the lines of "I'm not actually making a game and I want someone to find a way for me to cheat at another game" is SCREAMING at me, but I am giving you the benefit of the doubt.
why would i cheat on a game im making is what I'M wondering
Yep the cat is out of the bag im gonna cheat on my own game :D
You sly, sly bastard.
In response to Myawesomenesslives
I'm asking you why you're looking for the program.
so i can know what the program is and can code it in to block it other than just no afk training at all
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