Hello everyone. I believe I have a major problem. Sometimes when people play my game, it crashes all of a sudden. Does anyone know what could cause this? (by the way, I have world/loop_checks = 0, if that helps)
(edit) Could this just be a problem with the peoples Dream Seeker? (/edit)
InSaNiTy
ID:149244
Jun 11 2002, 9:42 am
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Setting loop checks to 0 usally means you have a loop that runs too last, and setting it to 0 silences the error but as it says in the reference, it will more than likely cause a crash.
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In response to Nadrew
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But what if I want a proc to loop? Such as this:
Example: mob verb Rest() if(usr.sleep == 1) usr.sleep = 0 usr << "You wake up!!" else usr.sleep = 1 usr.sleepproc() mob proc sleepproc() if(usr.sleep == 1) view(6) << "[usr.name]: ZzZzZ" sleep(50) usr.sleepproc() else ..() |
This happens to me ALOT. It has to do with saving. I can't host my game often becuase it will crash and burn, crash and burn baby!