ID:149297
 
I have a proc that sets the rand_seed() based on the number of a certain variable, and that works fine and well. But at the end of the same proc, another piece of code wants to call a random number between such and such, and if that random number is within a certain range, incriment a value.

Now, the problem is that the values will go up and up until they hit a certain point. I'm pretty sure this has something to do with me fiddling with the rand_seed(), but what can I do to avoid this or reset the random seed to something that's more random...?

(I know diddly squat about how random seed stuff works, so any help would be appreciated.)
Now, the problem is that the values will go up and up until they hit a certain point. I'm pretty sure this has something to do with me fiddling with the rand_seed(), but what can I do to avoid this or reset the random seed to something that's more random...?

rand_seed(world.realtime) ought to be nice and random-ish. =)