Yeah, i was wondering why it dont work, i set it up how it should be, but when my guy moves he get's run time, should i post the Run time error?
- TheWizard
ID:149306
May 27 2002, 9:23 am
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In response to Spuzzum
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Spuzzum wrote:
RaeKwon wrote: runtime error: type mismatch proc name: UpdateEye (/client/proc/UpdateEye) source file: s_eye.dm,78 usr: RaeKwon (/mob/player/FF6/Locke) src: RaeKwon (/client) call stack: RaeKwon (/client): UpdateEye() RaeKwon (/mob/player/FF6/Locke): Move( (5,95,2) (/turf/g4), 2) RaeKwon (/mob/player/FF6/Locke): Move( (5,95,2) (/turf/g4), 2) RaeKwon (/client): Move( (5,95,2) (/turf/g4), 2) whenever i move |
In response to RaeKwon
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hey Rea plz dont make another FF game. I know theres not to many but theres enught.
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In response to Scoobert
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Scoobert wrote:
hey Rea plz dont make another FF game. I know theres not to many but theres enught. hey this was one of the first FF games, started when i was cappa still, Final Fantasy Online, and everyone started making it when they seen its alpha, so.. i aint going to stop, wait till yah see the combat |
Sure, let me see it.