ID:149306
 
Yeah, i was wondering why it dont work, i set it up how it should be, but when my guy moves he get's run time, should i post the Run time error?
- TheWizard
RaeKwon wrote:
Yeah, i was wondering why it dont work, i set it up how it should be, but when my guy moves he get's run time, should i post the Run time error?
- TheWizard

Sure, let me see it.
In response to Spuzzum
Spuzzum wrote:
RaeKwon wrote:
Yeah, i was wondering why it dont work, i set it up how it should be, but when my guy moves he get's run time, should i post the Run time error?
- TheWizard

Sure, let me see it.



runtime error: type mismatch
proc name: UpdateEye (/client/proc/UpdateEye)
source file: s_eye.dm,78
usr: RaeKwon (/mob/player/FF6/Locke)
src: RaeKwon (/client)
call stack:
RaeKwon (/client): UpdateEye()
RaeKwon (/mob/player/FF6/Locke): Move( (5,95,2) (/turf/g4), 2)
RaeKwon (/mob/player/FF6/Locke): Move( (5,95,2) (/turf/g4), 2)
RaeKwon (/client): Move( (5,95,2) (/turf/g4), 2)


whenever i move
In response to RaeKwon
hey Rea plz dont make another FF game. I know theres not to many but theres enught.
In response to Scoobert
Scoobert wrote:
hey Rea plz dont make another FF game. I know theres not to many but theres enught.

hey this was one of the first FF games, started when i was cappa still, Final Fantasy Online, and everyone started making it when they seen its alpha, so.. i aint going to stop, wait till yah see the combat