ID:149322
 
if u know, please respond.
thanx
lates
DiZzyBonne
find out what game its ganna be, do a little research, maybe scramblew the words, steal a phrase off of somthing that sounded catchy, list alot of cool things, pick a couple and put them at the end of what your games about. there are alot of ways!
In response to Redslash
The most common way is to choose one of these:
The best
The uberest
The bestest
Or choose your own that means the same thing. Then, add
Dragon Ball Z
To the end of that. After that, choose what kind of DBZ game it is
Zeta, uhmn, I don't know crap about DBZ so find out for yourself...
Then, add
Ever
And you have your game title! Of course, this is just the most common way, not the best.
The Newbie Questions section of the FAQ covers a method for title screens.

http://www.deadron.com/byond/ByondBwicki.dmb?TitleScreen
DiZzyBonne wrote:
if u know, please respond.
thanx
lates
DiZzyBonne

STOP POSTING IN CAPS ALL THE TIME AND STOP WITH DBZ !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
In response to Garthor
The most common way is to choose one of these:
The best
The uberest
The bestest

Uber! Ha! You said uber!

Someone should make a German DBZ game and call it:

Das beste "DBZ" Spiel in der Welt!

Herr Goku: "Ha ha! Du bist ein Narr! Mein KraftHöhe ist zwei million! Sterben Sie!"
In response to Matic293
Matic293 wrote:
Someone should make a German DBZ game...

There are those that are already doing it. I've got a few colleagues (I live between Hamburg and Hannover) that are using GameMaker 4 to build a german DBZ game, since it has reached high popularity here. These guys are really talented in many areas, so I'm working to convert them to BYOND - not just for the DBZ game, but because they are very skilled in programming and graphic design. Definitely valuable assets to the community, I think...
DiZzyBonne wrote:
if u know, please respond.
thanx
lates
DiZzyBonne

//If your useing Deadron's Character Handling do this.

mob/BaseCamp/ChooseCharacter() // I believe it is this, I'm at school, so not sure. or ChooseingCharacter
usr.loc=locate(1,1,1)//change this to where your title screen it.
..() // Continue's with your login code.

//If your not.

//Call the usr.loc=locate(1,1,1) within your Chooseing character code.
//Or the dumb way.

mob/Login()
usr.loc=locate(1,1,1)//Locates them to the title screen
sleep(50)//Sleeps..........Z..z.Z...z..
usr.loc=locate(2,2,2)//warps them to starting point.


- RaeKwon