obj/HPBar
icon = 'hpbar.dmi'
layer=1000000001
New(client/C)
screen_loc = "8,13"
icon_state = null
C.screen += src
Update(C)
proc/Update(client/C)
var/mob/M
for (M in world)
if (M.key == C.key)
src.icon_state = "[round(((M.powerlevel / M.Maxpowerlevel) * 100) / 3.33333333)]"
spawn (5) Update(C)
is my code, relogging gets this error.. never used to..
runtime error: Cannot read null.key
proc name: Update (/obj/HPBar/proc/Update)
source file: HUD.dm,13
usr: null
src: HPBar (/obj/HPBar)
call stack:
HPBar (/obj/HPBar): Update(null)
HPBar (/obj/HPBar): Update(null)
ID:149337
May 20 2002, 11:22 am
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In response to Sariat
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Sariat wrote:
http://www.byond.com/hub/Sariat/BYONDcodeclient But, i dont want the "add health" "subtract health" thing, i want it Auto update, inwhich it was fine for along time till now! >_< |
In response to RaeKwon
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RaeKwon wrote:
Sariat wrote: Then just call the proc! add health and subtract health are just there for example. |
There is a example of a healthbar.