obj/sword
layer = MOB_LAYER + 1
icon = 'sword.dmi'
wood
icon_state="wood"
inv
icon_state="wood inv"
var/obj/sword/wood/inv/I
Entered()
I.pixel_y+=32
usr.hitting=1
spawn(10)del I
spawn(10)usr.icon_state="get small"
spawn(10)usr.hitting=0
sleep(30)
I=new()
I can't find the problem.
-Pola