i haven't posted in the forums before, but I am in need.
I have a rare item in my game called the Evaporation Spray. It evaporates things (obviously). i do this by having a var under atom called evaporates, which is false by default, and a proc in atom called evaporate that flicks the animation and deletes the src.
I've now decided that I want the evaporation to do damage to mobs and only evaporate them if they don't have any HP left, so I gave mobs their own evaporate() proc. I tried this but they just keep vaporizing despite HP.
any ideas?
This seems simple and I'd normally consider myself a pretty good programmer, but I just can't work it out.
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