ID:149628
Mar 24 2002, 5:17 am
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I need to know how to create a mob when a player uses a scroll
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In response to Skysaw
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Yep, you can also refine that a bit to this:
var/mob/boogyman/B = new(locate(x,y+1,z)) //will create it 1 space north oview(B) << "A boogyman appears!" |
In response to English
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English wrote:
Yep, you can also refine that a bit to this: I wouldn't exactly call that refinement. What if y+1 > world.maxy? |
In response to Skysaw
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He has to make sure it is a valid location either way. (meaning it isn't dense, it's on the map, not occupied, etc.)
He could do it this way: var/mob/boogyman/B = new(get_step(usr, NORTH)) get_step returns a location so no need to use locate. |
mob/boogyman
// define who you want to create here
obj/scroll
verb
read()
usr << "Uh oh..."
spawn(20)
var/mob/boogyman/B = new()
B.loc = locate(get_step(user, NORTH))
oview(B) << "A boogyman appears!"
This will spawn a boogyman one square to the north of the person reading the scroll. You may want to refine this to make sure he appears in a good spot (not on a wall, for example)