mob/verb/Build()
var/types = typesof(/turf/specialbuildingblocks)
var/newtype = input("What do you want to make?")in types
new newtype(usr.loc)
ok here is a code what i will do is have special building blocks which can be built but i want it to be able to build only if you have the land bought and also if you have the right materials. Any ideas?
Remember nadrew settle down and stop annoying Raewoken
ID:149642
Mar 20 2002, 7:16 pm
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In response to English
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Hey thanks by the way anbody want to be a mapper for free?
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As for the right materials just use if statements:
if(wood > 10 && nails > 20)
//build whatever it is your trying to build.
The materials needed could be stored in a list based upon what your trying to build.