ID:149721
 
i get this

runtime error: bad del
proc name: Ki Blast (/mob/characters/Halfsaiyanh/verb/Ki_Blast)
source file: Battle System.dm,198
usr: \[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh)
src: \[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh)
call stack:
\[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh): Ki Blast(null)

and here is the code


Ki_Blast(mob/M as mob in range(10,usr))
set category = "Attack"
if(M.typechar == "monster")
flick("kifire",usr)
s_missile('ki blast.dmi',src.loc,M,2)
spawn((get_dist(src.loc,M)*3)-1)
for(M in range(1,M))
M.hp -= 30
del('ki blast.dmi')
new /obj/blast(M)
else
usr << "You cant attack that!!"


also how do i make it wait until the flick is over because the blast is already going and he still is charging up.
I can almost guarantee no one will help you. There are enough DBZ games out there already.

-Rcet
In response to Rcet
i am not making just dbz i am incorporating a lot of other things with it, and unlike these other people i am not going to realease mine until it is completely ready, and i make all of my own icons.
In response to Netshark010101
It's still got copyrighted material in it, which is one of the main reason people don't help with dbz games.
In response to Nadrew
the idea is copied but you cant copyright an idea the looks and everything are changed and i am pretty sure i will change the race names,ex. saiyan. That is really the only thing i have that is copywrighted
In response to Netshark010101
that is totally messed up if you guys dont help me with this, I mean i understand if you dont know how to do it or what the problem is. But if you are doing it because you think my game is a dbz game that whack. If you want i will host it so you can see what i have and see what i am trying to do with my game and how good i am with icons. but please cant you guys just help me.
In response to Netshark010101
Fine. This will be the last time i help with a dbz game. All you have to do is take out the del('ki blast.dmi').


-Rcet
In response to Rcet
thanx alot man, see that wasn't so hard
Netshark010101 wrote:
i get this

runtime error: bad del
proc name: Ki Blast (/mob/characters/Halfsaiyanh/verb/Ki_Blast)
source file: Battle System.dm,198
usr: \[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh)
src: \[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh)
call stack:
\[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh): Ki Blast(null)

and here is the code


Ki_Blast(mob/M as mob in range(10,usr))
set category = "Attack"
if(M.typechar == "monster")
flick("kifire",usr)
s_missile('ki blast.dmi',src.loc,M,2)
spawn((get_dist(src.loc,M)*3)-1)
for(M in range(1,M))
M.hp -= 30
del('ki blast.dmi')
new /obj/blast(M)
else
usr << "You cant attack that!!"

and what am I supposed to do?

also how do i make it wait until the flick is over because the blast is already going and he still is charging up.

set the delay function (I THINK it's sleep(<insert number>)) and set it's 1/10 second count to as long as the animation. or make it do something after the flick is done by adding it after the flick command.