i get this
runtime error: bad del
proc name: Ki Blast (/mob/characters/Halfsaiyanh/verb/Ki_Blast)
source file: Battle System.dm,198
usr: \[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh)
src: \[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh)
call stack:
\[Master GM] Netshark010101 (/mob/characters/Halfsaiyanh): Ki Blast(null)
and here is the code
Ki_Blast(mob/M as mob in range(10,usr))
set category = "Attack"
if(M.typechar == "monster")
flick("kifire",usr)
s_missile('ki blast.dmi',src.loc,M,2)
spawn((get_dist(src.loc,M)*3)-1)
for(M in range(1,M))
M.hp -= 30
del('ki blast.dmi')
new /obj/blast(M)
else
usr << "You cant attack that!!"
also how do i make it wait until the flick is over because the blast is already going and he still is charging up.
ID:149721
Mar 1 2002, 3:37 pm
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In response to Rcet
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i am not making just dbz i am incorporating a lot of other things with it, and unlike these other people i am not going to realease mine until it is completely ready, and i make all of my own icons.
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In response to Netshark010101
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It's still got copyrighted material in it, which is one of the main reason people don't help with dbz games.
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In response to Nadrew
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the idea is copied but you cant copyright an idea the looks and everything are changed and i am pretty sure i will change the race names,ex. saiyan. That is really the only thing i have that is copywrighted
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In response to Netshark010101
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that is totally messed up if you guys dont help me with this, I mean i understand if you dont know how to do it or what the problem is. But if you are doing it because you think my game is a dbz game that whack. If you want i will host it so you can see what i have and see what i am trying to do with my game and how good i am with icons. but please cant you guys just help me.
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In response to Netshark010101
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Fine. This will be the last time i help with a dbz game. All you have to do is take out the del('ki blast.dmi').
-Rcet |
In response to Rcet
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thanx alot man, see that wasn't so hard
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Netshark010101 wrote:
i get this and what am I supposed to do? also how do i make it wait until the flick is over because the blast is already going and he still is charging up. set the delay function (I THINK it's sleep(<insert number>)) and set it's 1/10 second count to as long as the animation. or make it do something after the flick is done by adding it after the flick command. |
-Rcet