world
(stuff)
mob = /mob/player
I decided to copy-paste the New() proc into that mob. Still no go! I have the command:
src << "Checking for saved game..."
And no, I don't have a mob that has his key set to it!
Anyone got a clue?
ID:149972
Jan 14 2002, 2:49 pm
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It works PERFECTLY fine for me, but if my friend tries to log on, it totally skips the New() proc. Since I told the game:
world I decided to copy-paste the New() proc into that mob. Still no go! I have the command:
src << "Checking for saved game..."
And no, I don't have a mob that has his key set to it! Anyone got a clue? |
Jan 14 2002, 2:55 pm
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Hint: world/New() is called when the world is created, and not called again.
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In response to Nadrew
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no, i meant mob/player/new()
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In response to Dreq
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I also commented out my special mob (so i would have normal login), and I got the same bug too... But I guess no one has a feaking clue why
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In response to Dreq
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Dreq wrote:
I also commented out my special mob (so i would have normal login), and I got the same bug too... But I guess no one has a feaking clue why |
In response to FIREking
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Freaking too :p
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In response to Dreq
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I've tried everything, including messing with my Login() and Logout() procs, moveing them around, using the default mob instead of player.... still no go....
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In response to Dreq
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Dreq wrote:
I also commented out my special mob (so i would have normal login), and I got the same bug too... But I guess no one has a feaking clue why It would help if we could see the relevant portion of code. We're not mind readers, you know. Well, not at this range, anyway. |
In response to Lesbian Assassin
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After upgrading to the new client, a few things went to hell, so I'm just re-doing it in the lastest version. I'm kindof glad I did because everything now is super-organized and the code is tight, which should make it run a bit faster (and make it much easier to work with).
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In response to Dreq
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Dreq wrote:
I've tried everything, including messing with my Login() and Logout() procs, moveing them around, using the default mob instead of player.... still no go.... The reason no one has a clue is that you have not provided one. We're all sitting here saying to ourselves "well, I guess there's a bug in his code. Too bad he's not showing us what it is, or we might be able to help him." |