if(Choice=="Body")
if(!EqObj.Type=="Body" || !usr.Body=="\[None]")
alert("This object cannot be equipped here!","Equip")
else
(equipping code here)
What i'm trying to do is this:
If they want to equip to their body, first check to see if the object can be equipped to their body and if their body isn't already equipped. If it can't, tell them, otherwise...
[edit]
heh took four tries to get this post right! :p
so try doing something like this:
Im kinda tired from staying up all night, but i hope you get the idea.
-Rcet