I want to make it so whe someone enters the game all items they got in a previous game will disapeer
OR
when someone leaves the game items will disapeer, althought i tried this with:
mob/char/Logout()
if(usr.contents == /obj/balls/Soccerball)
usr.contents -= /obj/balls/Soccerball
new /obj/balls/Soccerball(locate(usr.x,usr.y,usr.z))
this didnt work and didnt work with login either, can anyone suggest any other ways? thanks for any help =P~
ID:149980
Jan 12 2002, 2:58 pm
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In response to Exadv1
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The Login() works the Logout() doesnt, what can i say, ive spent a long time trying to work this one out, looked at a similar post like it on the newbie board, but that person didnt really get a straight answer, this is only a simplified version as u can see from previous posts but not even this will work, Thanks for any help guys n gals =)
mob Login() // logining in (DUH) src.loc = locate(2,1,1) src << "Konin world << " [usr] Has Entered!" Logout() world << " [src] Has Left!" |
In response to Exadv1
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The Login() works the Logout() doesnt, what can i say ive spent a long time trying to work this out and im totally totally stumped..this is only a simplified version of the Logout() part and not even that will work. Whats wrong!?! =\ thanks for any help guys/gals!
mob Login() src.loc = locate(2,1,1) src << "Konin" world << " [usr] Has Entered!" Logout() world << " [src] Has Left!" |
In response to Rukawa
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Rukawa wrote:
The Login() works the Logout() doesnt, what can i say ive spent a long time trying to work this out and im totally totally stumped..this is only a simplified version of the Logout() part and not even that will work. Whats wrong!?! =\ thanks for any help guys/gals!Are you putting the ..() at the end? Logout() world << "blah" ..() |
In response to Creek
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if i do that when i log in it says "[src] has entered" twice and when i logout it says "[src] has entered" again =\
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This lets them keep the object if they it can't be moved.
If you want remove the comment line to cause the objects
to be deleted if it can't be moved.