hi. this time its door animations.
no errors this time too.
heres the code:
turf
door
icon = 'door.dmi'
icon_state = "closed"
density = 1
opacity = 1
verb
Open()
set src in oview(1)
icon_state = "open"
density = 0
opacity = 0
Close()
set src in oview(1)
icon_state = "close"
density = 1
opacity = 1
the problem:
the image keeps repeating itself over and over again when I open it or close it.
ID:150027
Jan 1 2002, 5:34 pm
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In response to FIREking
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now i get
flick: missing 2 arguments (found 0) |
In response to Teengohan4
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You have to add arguments to flick() I suggest you look it up in the reference.
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In response to Teengohan4
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wooo wee i almost had a heart attack from laughing at that one.
keep up the good work! FIREking |
In response to FIREking
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lol. yet......................................................... ..........................................................................................................ITS NOT WORKING!!!!!!!!!
PLZ work on the code instead of telling what to do.i get no errors but it isnt doing what i want it to do. turf door icon = 'door.dmi' icon_state = "closed" density = 1 opacity = 1 verb Open() set src in oview(1) flick("open",usr) icon_state = "open" density = 0 opacity = 0 Close() set src in oview(1) flick("close",'door.dmi') icon_state = "open" density = 1 opacity = 1 |
In response to Teengohan4
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Let me ask you this; are you making a dbz game?
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In response to Teengohan4
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hah, thats even funnier!!!!!!!!!!!
man, you will get no where in programming, and if i could predict the future, i would say no where in life. try! check this out oh foolish one. press f1 in dream maker. type in the word flick in the text box in the topic tab. press the enter button. start reading, and adjust your newly learned knowledge into code. After you get done doing that, review the code and see if everything you did with the newly typed proc, lives up to what f1 window says. and guess what, you are good to go. if it doesnt work, guess what, its your fault. its not my fault, its not nadrew's fault, its not byond's fault. its YOUR fault. FIREking p.s. keep the laffin commin |
In response to FIREking
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I'm laughing quite a bit too.
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In response to Nadrew
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well fine then......................#$@#$!%#$^%$^#&$%^^@^%^$%^#$^#%^$%^$%^#@$%^$%^$%^^%@#^#@^%^$%^$^$#^&^#!#%@$^*#%^@&@$&$&$@&@$&$&~@%@#%&*#%^&@$&%*^@^%^@#%^$&%&@$^!#@^!!^!@$%&&**(&)&*)(^(%*#*$&(#%&@$&^$^*(^*&$@&@*@%%#
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In response to Teengohan4
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Wow, what an answer..but seriously are you a making <font color=black>another crappy</font> DBZ game?
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In response to Nadrew
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if im trying ..... yeah i am
now answer me this , o man of great wisdom.......... i look at thou code of flick , and i get of little power of it . in other words , it ses in the example like flick("fight",usr) what do i replace it with for a door PS: are my questions funny or stupid? |
In response to Teengohan4
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Teengohan4 wrote:
if im trying ..... yeah i am Guess what, you've just lost 70% of the BYOND community's help. Including me. now answer me this , o man of great wisdom.......... i look at thou code of flick , and i get of little power of it . Read my first statement PS: are my questions funny or stupid? Both, actually. |
In response to Teengohan4
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ok listen, lets refer to the example to figure this one out
in the specific example, they are making a USR, which is ultimately a client who is controlling a mob, to change his icon using flick. In your example, you want to make an obj, specifically a door, to change ITS icon using flick. the arguments in the flick proc are flick(icon, object) icon, would be an icon_state, 0r icon file object, would be any atom in the environment, which includes, turfs, objs, and mobs so guess what, lets do the math, and plug em in! turf icon = 'door.dmi' density = 1 opacity = 1 verb Open() set src in oview(1) flick("opening",src) icon_state = "opened" density = 0 opacity = 0 Close() set src in oview(1) flick("closing",src) icon_state = "closed" density = 1 opacity = 1 FIREking |
In response to FIREking
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look , im just having trouble with the code , ok Nadrew.
and thanx FIREking for your help ok . Now , im going to leave u both alone and not bother u again ..........................................unless i need more help lol. |
FIREking