ID:150047
 
How do i give each NPC mob a diffrent hp than a player mob?
mob/NPC1
icon='blah.dmi'
health = 10
mob/NPC2
icon='bleh.dmi'
health = 20
mob/Player
icon='blahbleh.dmi'
//Notice I didn't set health which causes it to set to default.
mob
var
health = 50