ID:150052
 
what would be a code to create a mob at a location but only if there isn't a mob that has been created by that code there already?
(please show the code)
Vermolius wrote:
what would be a code to create a mob at a location but only if there isn't a mob that has been created by that code there already?
(please show the code)

Check out the turf.Enter() proc and that might get you started.