In response to Nadrew
yeah, i am

mob/verb/Attack(mob/M in oview(1))
var/damage=2*usr.Level
M<<"[usr] has attacked you"
usr<<"You Attacked [M]"
M.Health-=damage
usr.Exp+=10
usr.Statup+=rand(1,5)
M.deathcheck()
usr.Levelup()
usr.Statup()

mob
var
Health=100
MaxHealth=100
Exp=0
MaxExp=1000
Level=1
Statup=0
ssj = 0
gonessj = 0

Stat()
..()
statpanel("Stats")
stat("Health","[src.Health]/[src.MaxHealth]")
stat("Experience","[src.Exp]/[src.MaxExp]")
stat("Level",Level)

/*Begin procs for vital parts of the system*/

mob/proc/Statup()
if(src.Statup>=20)
src.MaxHealth+=10
src.Statup=0
src<<"<font color=blue>Your Stats are Higher"
mob/proc/Levelup()
if(src.Exp>=src.MaxExp)
src.Level+=1
src.Exp=0
src.MaxExp*=2
src<<"<font color=blue>You have gained a level"
mob/proc/deathcheck()
if(src.Health<=0)
if(src.client)
src.loc=locate(1,1,1)
src<<"You died, [usr] killed you"
usr<<"You killed [src]!"
world<<"<font color=red>[src] was killed by [usr]!"
else
usr<<"You killed [src]"
del(src)
In response to Shadowalker
Take a look at the post I edited, see if that helps because the code looks fine, and works for me.
In response to Darke Rage
<font color=green>I am sooo stupid . I'm not getting enough sleep... I apologize for waisting ur time.


<font color=red>Shadowaker
In response to Shadowalker
No problem, I know how it is without sleep.
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